City Snake is exactly how it sounds, a game similar to snake using Google maps to set the stage for its players.
The idea behind City Snake is to get people actively chasing each other, in turn creating a larger snake as the game progresses. As people meet up with the randomly chosen 'head' of the snake, they add one block to it which becomes visible via the map on the players phones.
If a player strays too far from the head after joining it then they are disqualified and the point they contributed towards the total score is lost. At the end of the one hour time limit the highest score held for more than 1 minute in that game is recorded to the leaderboard, listing all who contributed and the score they achieved in which area they played.
Such a game as this would work best in more dense areas as to increase the likely hood of people who may join the snake. The game not only creates a visual representation of the players on their map but creates a potentially large group of people all forming a line and 'snaking' throughout an area.
This game is designed for mobile devices and will notify players 30 minutes in advance to a game starting in their area, or players may start their own where ever they like.
Referenced:
GoogleMap with markers (Retrieved 231 July, 2015) http://www.codeproject.com/KB/web-image/Google_map/sampleMap.JPG
"Untitled" is a point and click adventure game centred on a struggling writer and his quest for inspiration.
The game graphically will hold some resemblance to "Broken Sword" 1 and 2 (besides the fact Broken Sword and Untitled are both point and click games), having hand animated and hand drawn characters, backgrounds and so forth adhering to a style not too dissimilar to that of traditional Disney animation. Naturally being a point and click adventure, its mechanics are somewhat self-explanatory and shall unlikely contain anything unique in that regard.
Such is as the point and click genre is now somewhat of a relic in the realms of video games these days, despite the stupendous rise of touch based mobile gaming. Part of the games very charm are the mechanics and graphical elements, unaltered from as they were when they were in their prime. Furthermore the game takes a fairly relaxed, almost lethargic pace at times to reflect the feelings of the protagonist. As such a further key element must be story telling.
In regards to context, the game revolves around our aforementioned writer, Simon. Simon is in his 20s, lives in studio apartment in a city (that is an amalgamation between Paris and New York) alone with his cat Jeff in the 1990s (a reference to the genres heyday).
The player has the ability to guide Simon around and upon clicking the environment, interact with certain objects. Such may include Simon putting the object into his pocket for later, using for a specific purpose and so on. However what is notable is that the player always has the option (nay, no choice upon first click) of making Simon inwardly reflect upon the object in question. Naturally as feedback to the player all Simon's thoughts and dialogue shall take the place of a voiceover and on screen text.
Ultimately the player must guide Simon around his apartment, and surrounding area (street, shops, park, museum, cafes and so on) interacting with the environment and conversing with NPCs, all in the attempt of causing Simon to find elusive inspiration.
As an Easter egg and to add to the writer based puns, should the player click on Simons desktop and input the correct password, the game can be played in the style of an old text based adventure game.
Image source: http://cdn.gamerspack.com/gpEN/wp-content/uploads/2013/11/broken-sword-the-serpents-nico-apartment.jpg
Germ survival is a multiplayer 3D game and up to 11 people can play.
Jack is about to begin his lunchtime meal, little does he know almost all his food is contaminated by germs. However the germs are the ones that should be afraid. The goal of the game is for the germs to escape before they are eaten.
Jack is alone on one team, his job is to eat all the food before all the germs escape. The other 10 players are put on the other team, they can either choose to group up or go off on their own. Teamwork is encouraged, however grouping up results in each player receiving a small share of the points in the end as opposed to a solo player winning everything for himself. When germs group up they are able to help each other up onto high places where normally one germ wouldn't be able to reach alone.
each germ is able to select which piece of food they want to spawn in, once Jack selects which food item he wants to eat the germs have 30 seconds to get out of it otherwise they are eaten and it's game over for them.
http://www.albertsons.com/wp-content/uploads/2015/01/football-party-food-ideas-2.jpg
This is an arcade style top down flying game in which the planes are controlled by two people. Each plane in the game has two people controlling it, one for the vertical movement and one for the horizontal. The game can be played locally or online and has many different game modes. The first is a traditional level based mode where two planes controlled by four people have to beat the countless waves of enemies and bosses. Another mode is a versus mode where up to four planes can be duking it out in a wide range of battlefields that all have their own layout and power ups. In both of these modes communication is key and is essential to success as each player controls an alternate fire mode and only one can be fired at a time. The one downside is that you can't play the game by yourself so don't buy this game if you don't have any friends to play it with.
Source: http://tech.gaeatimes.com/wp-content/uploads/2009/01/iphoneblueskies.png
BeatDown
BeatDown is a rhythm 1v1 fighting game where your actions have to be executed by matching the beat of a song. You have a action grid of 3x3 squares but depending on the difficulty and modes this can be change to other combinations such as 3x2, 2x2 or 2x1. The game revolves around this action grid where specific action notes will pop up among the squares according to the beat of the songs. You will then have to collect them by moving your mouse pointer to the notes and press the corresponding key to activate it. There will be three type of notes, attack, defence and special, and you will have to activate them using A for attack, D for defense and S for Special. Attack notes will damage the enemy, defense notes give you health and special notes builds up your specials bar. Depending on your character you will have different special abilities, but once your specials bar is filled you can choose to unleash it by press all three keys at the same time.
Sometimes you might not be able to get all the notes that appear at the same time, so there is a little strategic decision to be made in choosing which note to get depending on the current battle. To get the attack note to finish off the low health enemy or to build up defense notes as the enemy is charging for their special. With the addition of multiple characters, you might have different play styles such as prioritizing getting special notes first.
This is a flexible game where depending on the songs it can be easy and casual or competitive and intense. The game will start with a selection of songs but users can also submit their own songs levels to the game through a system similar to steam workshop. The game's business model will be free to play but you can buy additional song packs.
Hunt or be Hunted is a 3d RPG game. It's designed for Pc's and consoles. This game will be an open world Sandbox environment and you will be able to play it single player or multiplayer. In this game you play as a Hunter, a seeker of rare and exotic beasts. There will be a massive amount of passive/aggressive beasts in this game that you have never seen before all being based of real life animals but at the same time being very different as well. Since it's a sand box game you can choose what you want to do as your goal/ objective. Whether you want to try and discover new species, hunt these beasts to obtain meats and leathers that can be used in the discovery and crafting of new useful armours, weapons and items or cooking the meat and crating exotic cooked foods that have different effects on your character. You will be able to choose what kind of specialist you want to be in the game and earn points/experience that contributes towards your chosen path. Some of the options will be melee like assassins that conceal themselves in the shadows until they are ready to attack there target or long ranged snipers that stay concealed and take out there targets from long ranged distances. With the element of multiplayer it is also possible to hunt other people playing the game as well or team up with them depending if you want to be good or evil.
Inspired by various elements of games such as Dayz, World of Warcraft and the upcoming game called Horizon Zero Dawn.
http://www.digitaltrends.com/gaming/horizon-zero-dawn-impressions/
It all began to change as his skin became pale and as cold as ice, his hair turned iridescent white and now his gaze is nothing but cold, lifeless and empty.
"when did it become this way.."
His cold vacant eyes will inflict a curse upon whoever glare directly into it.
"I never want any of this to happen.."
That person's body temperature will drop to ice cold within a few days. No. There is no cure for them. That one whole village had frozen, and the next town after that, and the next.
"I should've not gone there.."
Thieno, the main character, was just your ordinary person who had a hobby to venture around. In that sad fated day he went in a cave, that was supposed to be forbidden, without knowing anything.
Days had passed. Weeks to months. He slowly grew ill and changing. He was trying to get a cure to a doctor but instead he inflicts so many devastation on the village he's staying.
"I don't understand.."
He came to realize that all along, his eyes had been the one who caused so much pain. Is it too late? It took many villages and towns to make him notice.
"..."
You'll play as Thieno and help to lift his curse away in a open-persistent-RPG world. Travel from one village to another, gather companions to guide you. Build and strengthen the trust between you and them. Note that your companion can also be your victim, please be careful. You'd also need to avert your glare whenever you sense or "see" someone looking at you. In any case of crowded places where your eyes can't wander, entrust your companion to guide you around while you blindfold yourself for people's sake.
Will you be able to forgive yourself? Who's live are you going to take next? Will you be once again normal?
Big Brother is a game where you player as a kid who is trying to annoy his big brother as much as possible. Almost everyone knows what it's like to have or to be the annoying sibling in the family and in this game you have to do as much as possible within the area that you are in to annoy your big brother. Your big brother is sitting at his computer while you're sitting in his room near him. Just like normal people do, your big brother has left things lying around the room at your disposal. The goal of the game is to try and annoy your big brother as much as possible by using objects in the room or any other way distracting them. But you have to be careful not to push them to the tipping point because that's when the yelling starts, and you know what that means. Parents get involved. You have three chances at annoying your older brother and if you fail on the third chance then you lose the game.
Humans have recently discovered that aliens to exist, and they have even made contact with them. Only, they were smaller and less harmful than first thought. Therefore, a new household friendly toy was created… The Alien Ant Farm.
In this game you have these ant sized aliens contained in an 'ant farm', which you can do anything you want with really… This is a sandbox destruction game where the player can choose to destroy and kill the small creatures, or they can come in peace, instead raising them and looking after them. There are many classic things you can do, such as flooding them out, exposing them to intense sunlight or starve them completely. You can create your own traps, luring them in only to watch them panic, or you could try and communicate with them and listen to what they want and need to survive, the choice is yours.
(Image from: http://alieninvasion.org/3-reasons-humanity-will-defeat-alien-invasion/ 11:37om 31/07/2015 Author: alieninvasion)
Overview: Set during Europe in the 1300's you play as the first instance of a 'zombie'. Your goal is to try and infect villagers and slowly take over settlements with your infected forces.
Mechanics: The game plays out as a (partially) randomly generated first person strategy title. You begin with just control of your initial zombie, but as you take over small outer settlements you begin to build up larger and larger infected forces. Where the settlements and major towns exist will be randomly generated through each game, and the intention is to conquer and infect the entirety of Europe. There is no limit to what settlements and where you choose to attack, but a difficulty rating will be given for each. So while its extremely hard to a difficult castle early on, you could do it, and get huge rewards for it.
As the infected's 'hivemind' commander you can order your armies from a paused tactical view that pulls that camera up above the battlefield. From here you will have to plan out your attacks depending on how you wish to siege major castles and settlements. Perhaps you will send your infected to pile up their bodies near a castle wall for you to climb in. Or perhaps you'll attack at night, hoping to sneak a few infected in through a gap in the defenses.
Should you be killed, your 'hivemind' consciousness can be transferred to any other infected on the field to continue on with. The only way to lose is for every infected to be killed - but even if you survive and lose a large portion of your army you will be set back a lot, having to build the army back up again with small settlements before taking the large ones on again.
You are an average detective in a world full of superheroes and supervillains. The government is now planning to replace you and your whole squad with robots. With your job on the line you decide to show everyone that even though you are an average person, without billions of dollars or a super genius intellect you're still the best there is.
To achieve you goal you must do your job better than your replacements. You will be going toe to toe with the robots and the superheroes. Each stage will give you a scenario with a crime to solve. The robots will have information on everything and everyone, but they are not good at reading the situation or adapting to human behavior. That is where you must stay on your feet. some crime scenes will need you to think out of the box, where raw logic fails you have to succeed. On some occasions you will meet with a superhero. Superheroes will have different powers and gadgets with them. They are all arrogant since they are all so OP.
Going up against these foes you must use their strengths and weaknesses against them. Using their strengths to push yourself further, like listening in on a robot's analysis of the situations then using that to get ahead. You ability to quickly find patterns and solve problems will be the deciding factor on whether or not you win or get fired.
image source:
http://orig09.deviantart.net/e945/f/2007/325/7/0/70eaf7eeeffead31.jpg
http://orig06.deviantart.net/ae11/f/2010/052/f/5/noir_by_kish_m.jpg
http://img11.deviantart.net/8a76/i/2012/191/8/2/out_of_the_shadows_by_bboulderer-d56scc3.jpg
Infinity Tower is a dungeon exploration game where you must scale up The Infinity-Tower, an endless tower that goes on beyond the human eye. No one has ever found the top of the tower before (or never lived to tell the tale), but that changes today. Join Pikdum on his adventure up the tower to discover lost treasures, fight lots of monsters and bandits and perhaps even the summit of the impossible. As Pikdum you must guide him through the dungeons within the tower by finding the ladder at the end of each floor. You must be ready to deal with dying. A lot. You will learn how different enemies attack and what to do about the various traps and puzzles in the dungeons. The dungeons are also randomly generated, so every run of the tower will never be the same.
Before scaling the tower you are sent to the town nearby to prepare for your dangerous journey. Each time you go up the tower you earn gold off enemies you slay and sell treasures you find to collectors. The gold can then be spent on various weapons, armour, magical items and other essesntial exploration tools like potions, grappling hooks, etc... There are also shops that will sell you mercenaries/pets/companions that will accompany you on your journey and help you by fighting monsters, healing you, finding hidden treasure and more!!
After certain points/floors of the tower have been cleared you will be faced with the task of defeating a boss. The bosses will be significantly stronger and more armored than basic enemies, so you must be prepared with the right items before the boss floor is reached. (Boss floors are indicated by the red coloured ladders in the previous floor.)
Image source: http://www.gamesradar.com/pokemon-mystery-dungeon-...
Image is inspiration from the game Pokemon Mystery Dungeon Explorers of Time/Darkness/Sky
Image retrieved from : http://thevine.com.au/life/science/human-trials-to-begin-in-dna-nanobots-vs-cancer-and-leukemia-20150115-293092/
'Planet Ice: The Tale of the Thermostatic Electrogenerator', is a Third Person Open World RPG, featuring both on-foot and Vehicle combat. You play as Hans Righteous, Captain of the Skyship Sahara, one of the many defenders of Wispy City. Planet Earth has descended into a new Ice Age, leaving the surface a desolate icy wasteland, unfit for continued occupation of humanity. Those who could, evacuated onto massive Skycitys, Floating high above the planet, Equipped with Gigantic Furnaces, providing heating to all occupants. Heat has become a commodity, and Skycitys are regularly attacked by Heat Pirates, hoping to scarper some precious Thermal Energy from the Furnaces. That's where you come in. In the most recent attack on Wispy City, the Furnaces main Thermostatic Electrogenerator was heavily damaged, going offline. There is only a limited amount of time before the stored heat runs out, and the city is left a freezing icicle in the sky. You have been tasked with going out and finding a new Thermostatic Electrogenerator, whether it be from another Skycity, or from parts unknown. The entire sky is open to you, as you go out to battle Heat Pirates, trade with other Skycitys, search massive abandoned Skyships, and even descend to the surface in a special heat suit, exploring what is left of the previous civilisation. Its either Heat or Death, here on Planet Ice.
Image Source: http://i.kinja-img.com/gawker-media/image/upload/s--iXvyEktX--/c_fit,fl_progressive,q_80,w_636/18gglfwy7lww0jpg.jpg
Summary
Forget Me Not is a first person virtual reality game for the Steam VR. Players take on the role of Tweak, a memory hacker. Memory hacking is the act of altering the memories of another human, either by wiping them or adjusting them. Memory hacking is explicitly outlawed in the Geneva Convention however like all things illegal you can find someone if you dig deep enough. In the beginning of the game Tweak adjusts some fairly horrific memories for a man who stumbles in, discovering he was involved with the Yakuza. While she succeeds in wiping his memory the Yakuza are less than pleased that someone outside of their organisation knows so much however rather than killing her they kidnap her taking her to an unknown location where they have her wipe and adjust memories to their liking. Players must wipe memories while collecting information and building relationships in an attempt to either further their status in the Yakuza or try and escape them.
Gameplay
Forget Me Not takes advantage of the Steam VRs spatial tracking. The Yakuza have locked Tweak in a lab they built for her containing everything she needs. Her bed is hidden behind a room divider and a small bathroom is through one door. There are no windows and the only way in or out is a large set of locked cast iron doors. This is where all of the game will take place.
Players will interact with the various Yakuza that visit them and perform operations on patients, either wipes or memory alteration. Memory wipes are simple, players simply enter the patient's memory and start altering things to cause chaos in the memory, and once the memory becomes corrupt the player can use their DataHammer to smash the memory to pieces. Memory alteration is slightly harder, players can fast forward or rewind the memory as it plays around them to get a feel for it before pausing in certain places to alter the course of the memory, and memories are altered during the pause state by shifting things in the memory, from objects to people. The more aggressively players seek to change memories the more dangerous things become as the patients mind turns against them. Players can combat these malicious figments by duelling them using their DataHammer, a great hammer used to corrupt information.
Mindset
Forget Me Not aims to put players in a consistent world and take advantage of the Steam VR system by using small room environment's which a high level of interactability to immerse players. Using this immersion the game asks a lot of morality questions about what is right and wrong and allows players to roleplay the situation. Players may become one of their captors or rebel against them entirely. Each patient offers unique outcomes, you could leave someone entirely broken or spare them pain by blotting out specifics. Through this Forget Me Not aims to put players in an unfamiliar morality dilemma and have them constantly question their decisions as they try to find their place in the twisted world. Players should feel satisfaction at solving a memory change to the best of their ability while also trying to manipulate the Yakuza to get their desired outcome.
Highlights
● Complete immersion using the Steam VR
● Unique morality dilemma
● Variety of meaningful story choices
● Consistent world created through use of space and steam VR spatial recognition
This game is for mobile devices.
You are a fireman that gets a call from an anonymous phone line that tells you that there is a fire in the local forests that seems to be spreading at an unusually fast pace. While in your helicopter you spot a person in the distance who seems to be with a dog and doesn't seem to be moving. You can only assume that he is disables. You tell the helicopter driver to drop you off into a clearing to rescue. The man is actually blind and the dog is scared and wont move. It's your job to lead him out of the forest! The way you can do this is by leaving tracks of bones for the dog to follow the safe path out of the forest as the dog will not listen to your calls. You have to be careful as you only have a limited of treats to give the dog.
This game can play in an arcade type style where the you only have 3 lives to get the man out!
https://upload.wikimedia.org/wikipedia/commons/d/d8/Deerfire_high_res_edit.jpg
Genre: 3D, action, shooter, attack and defence, mecha, 3rd person, multiplayer
Platform: PC, Console
This game is the 3rd of the series "Ring of Fire". It is a sequel to the game "Sky Strike". It is set in the year 2050, and the volcanic era has come to an end. Since the volcanic activities have ceased, most of the water that was covering the earth's surface has escaped underground into these caves carved by lava. The salt in the sea water was filtered out as it moved through thick layers in the crust and into the caves. Abundant clean water can be discovered in immensely large caves around the world, but plants cannot grow because of the salt in the ground that was filtered by the soil. Most of the lands have become deserts, and the population has decreased by more than 70 percent. The remaining population live in fortresses built above enormous caves of water scattered around the world.
Players are given a choice to select their character, hometown and mecha classes. There are various mecha types such as balanced, speed, heavy, assassin, support and marksman. Rounds are played in a mode called "attack and defence". In this mode, players are split into teams and fight for territory. Attacking teams and defending teams will both spawn in their fortresses. The objective of the attacking team is to infiltrate the defending enemies' fortress and eliminate all enemies. The objective of the defending team is to defend themselves by setting up tactical defences and combinations to survive. Attacking teams will win when all enemy forces are destroyed. Defending teams will win when the timer is up and at least one player is alive, or when they eliminate the attacking team. Roles of the attacking and defending teams will switch every round, and the team with most winning rounds will be victorious.
Gameplay will be very fast. Players will be able to move around the fortress very fluently. Dashing, wall jump, wall climb and wall run will be always available. Some classes will have better stats for these abilities depending on the class. E.g. the speed type class will have a faster dash. Players are given three weapon slots: Primary, secondary and tertiary (melee). Weapons of variety can be purchased with points earned from playing matches. Upgrades can be also purchased, but these are highly expensive and are level locked for balance. Players can customise their mechas in pieces: leg pieces, dash booster pieces, body shapes etc. Mecha pilot characters can also be customised in the same manner.
For this game idea I took inspiration from the Metal Slug series and Audio surf. This game will be a 2D runner/shooter hybrid. You play as DJ-Tron 9000, armed with your bass cannon you must traverse the disco club themed world and blast away any enemy in your path. With the main fantastic feature being that you can plug in your own music and play it through the game, this music will affect the speed, health and damage of DJ-Tron 9000.
Damage dealt by Dj-Trons bass cannon is determined by the bass of the current music being played by the player. This means that players will have to time there attacks to the drop of the bass and beat.
Health of DJ-Tron is determined by the volume of the music which is controlled by the player. This encourages the player to blast their favourite songs loud but not exploit their health/volume ratio least they suffer ear damage!
The tempo of the music being played affects the speed of DJ-Tron's attacks, projectile speed and movement speed but also affects the attack, projectile speed and movement of the enemies in the level. This means players who want to play fast intense music will have a more intense experience but players who want to chill out and play to some slower music c will have an easier time.
You are a giant and your job is to cause chaos on little cities and town you find in your journey to find a new place to live. This game is pretty simple cause all you need to do is to walk through cities and towns to get points the more points you get by destroying buildings the bigger the reward at the end when you find a new place to settle, the more points the better, but to get more points you'll have to go out of your way for finding a new place to destroy more cities and town. At the end of the game there will be a score overview the best thing to do is to get points for better rewards at the end but the longer you take to settle down will take its toll on you end game results and your reward will be significantly decreased. you get more points for destroys cities and less points for destroying town, but destroy those anyway.
Image reference:
Play as a young man (Dean) or woman (Sarah) on an adventure holiday before taking on an internship for the job of your dreams. Engage in sky diving, bungee jumping and mountain climbing with your best friends Robby and Cathy. After reaching the top of the mountain you make your way to the bottom to finally return home. You near the end of your walk in the dying light you begin to hear distress in the guide and the group wonders why this is but endure the awkwardly tense walk until they begin disappearing into the forest in a panic and you eventually learn that you being hunted by a dark creature and then brutally savages each of your friends before chasing you off a cliff and dying, leaving you in a bloody heap, clinging to life until you finally black out. You wake up days later in a hospital all stitched up with only one of your friends sitting beside you (this is either Robby or Cathy depending on your behaviour in the prologue). You learn that a giant wolf had attacked the group and killed most of them only leaving Robby/Cathy unscathed as they had accidentally fallen and was knocked unconscious until help saved them.
What has happened is that Dean/Sarah has just survived a werewolf attack and has been infected with its feral curse and must now experience how the curse grows and changes you while gradually destroying your life. Animalistic impulses ruin daily activities, ghosts of those died connected to you haunt your every waking moment and harrowing nightmares haunt every sleeping moment along with the ever present fear of transforming into ferocious werewolf and potentially ripping apart one your friends. You learn through a shady gypsy that you must either die by killing yourself or travelling to an ancient pagan temple/tomb and performing a ritual in order to end your curse forever. You only learn this after becoming one of the most wanted murderers in the country and have to avoid authorities and enraged civilians out to end you for their own safety.
The gameplay changes drastically when a human as you investigate the secrets of the supposed old world, dead religions and their not so dead worshippers, sneak past angry mobs and run for your from hostiles on all sides as you become the hunted. Or when your transform into the dreaded werewolf and are forced to kill and maim all in your path or you will die and the game will end. As the player has no knowledge of the inner workings of the curse and can find it hard to learn when they transform and why until the player uncovers it for them. The different aspects of the curse all have to be played through such as nightmares, being haunted by ghosts and course the transformation that will occur in the middle of a party with all your friends or on a train etc.
Image Credit: http://wall.alphacoders.com/by_sub_category.php?id=81396&name=Werewolf+Wallpapers&page=4, http://www.deviantart.com/morelikethis/artists/150786641?view_mode=2