General idea of the game.
It's a Memory game. A player will be given a random card to place in a box wherever they want. Then the player will be tested to find the card in the box where the player has placed. If player gets right then the player will be given another card to place in a box. Then the game continues until the player gets wrong.
The game can be made challenging by adding additional objectives.
Adding different things in the cards.
Making the box shape different.
Making levels to achieve.
Goal of the game.
The game will improve the player's memory skill. The game will require some skills that helps to memorize or a memory technique achieve a goal of winning. The player will be given a chances to memorize what they want. And hopely the players use this game to help memorize things that can help in real life.
image source: http://thenerdybomb.com/nerd-life/science-behind-s...
Spire is an exploration game for the PC, with a block-colour based aesthetic and an open world to explore.
In the opening of spire, you begin in a bedroom of an apartment. Going downstairs and out into the New York street, you realize time has frozen. People are huddled together around TVs in windows or groups on the sidewalk. As you walk, more and more people fill the streets, looks of shock on their faces. Walking further on, the street opens up into a square filled with people, all staring in horror at the sky. Looking up, you see in the near distance the Twin Towers billowing smoke. As you travel through the streets, people are frozen in their terror, running from the burning buildings. The cars on the streets are slowly replaced with emergency service vehicles, their occupants frozen as they move toward the doors. Walking toward the base of the tower, avoiding the rubble, you see figures on stretchers, and in the middle, frozen in the act of pulling a sheet over the body's face, is a paramedic. The body is that of the players wife, a fact that can be deduced by pictures in the apartment. At that moment, as you approach, time begins again, and you hear the roar of the first tower being to collapse. The player looks up, and the game ends.
I was feeling a bit sad when I came up with this, it's mainly inspired by Dear Esther and an audio log of a conversation I've heard between someone in one of the towers and a 9-1-1 operator. The call was cut off by the tower collapsing, and the sheer terror in the poor man's voice stuck with me. It's that feeling of sadness I wanted to try and transmit to the player through this. The game features no enemies, no items or loot. It's simply a sad game about a sad event.
The image attached is of Times square, which is an area that the player would go through as they walk towards the towers.
Image Link: http://newyork-sights.net/wp-content/uploads/images/4a/times-square.jpg
This is a multiplayer game for two people which, behind the scenes is actually a typing trainer game.
You are a hacker and when you start the game you are connected to a random other players computer to try and hack it to gain rep, information, maybe some software bonuses. These bonuses will depend on the skill rating of the other player compared to yours, and some luck, obviously.
When the connection is initiated you and your opponent are presented with an interface that tells you lines of code (or text) that you need to type into the command line to start the hacking sequence (and the defense sequence). Each line you type in correctly increases the players' score. Whoever has the biggest score at the end of the time limit wins the round. The opponent then has an opportunity to hack back at the perpetrator to get revenge if the hack was successful, or get some extra bonuses if the hack was stopped by the owner of the system.
As you gain fame in the ranks of the hackers you get experience. The information you get from successful hacks can be sold on the black market for money, which can then be spent to upgrade the hardware and software of your system, like processing power, an improved firewall, faster internet connection, worms and virus spikes. All of these things have an effect during the hack. Viruses can help you get some extra bonus points during the attack phase to get that needed edge against a better player, while an improved firewall can give the enemy player some extra hard lines to type to get his points.
The experience you gain you can also use to upgrade your virtual alter ego. There is a skill tree, where you can fine-tune your hardware and software skills to improve the performance of the corresponding parts of your system.
The game will feature local, national and global leaderboards, providing the incentive to improve your speed typing skills to be at the top.
Overall this should be a fun game to play while still improving your typing skills while also providing the possibility to use specialist dictionaries to focus on an arbitrary type of text you want to improve in (including programming languages, foreign languages, technical or classic literature texts).
Image courtesy of IntroVersion
In this game you play as a llama and your goal is to reach the top of the highest mountain before other players, while going up the mountain you will face obstacles like condors flying right to your face, or big rocks falling down, but there are also coca leaves that can be found on the way up that will boost your speed for a moment, you will also have to face weather conditions like heavy rain, snow storms or rough winds, once you have reach the top, you will earn in game currency, and will be able to buy cosmetic items for your llama, this will not be a pay to win game, so the only things you can buy with real money is cosmetic items, the platforms on which this game would be released are tablets, smartphones and pcs, due to the simplicity it's supposed to be a casual game.
Image retrieved from: http://deskridge.deviantart.com/art/Follow-the-Llama-347916416
A Gentlemanly Stupor is (yet again) an endless runner designed for touch based devices.
The game is assumed to take place in Victorian England. It revolves around a gentleman who has just returned home from a cheeky night out with the lads, in a state a little worse for wear.
Upon crossing the threshold he clumsily bumps into a piece of furniture, causing a slight din. But of course being in a stupor of the most gentlemanly of proportions, the man fails to realise this and proceeds to run for his life, in search for more alcohol to calm his nerves.
This is where the player comes in as they must guide the chap through the hallways and corridors of his ridiculously large home, avoiding furniture and collecting as many bottles as possible.
Where this game differs from other lane based 3d runners is that due to his state, his movement is not exactly smooth. On the contrary, his movement takes the form of a stumble and the player may have to switch lanes simply to stop him from toppling over.
Naturally as the game progresses the man will begin to run faster. But in addition to the difficulty increase, the screen may become blurry or wavy to reflect the players increasing score and inherently the amount of bottles picked up.
Image source: http://1.bp.blogspot.com/-_ZUhb-JJCDU/T7miYDQHGSI/AAAAAAAAFoM/P3osWaHFE6M/s1600/$(KGrHqV,!jEE9)RbYFrEBPsrUWk6Tw~~60_57.JPG
This game works off the premise of game kill streaks in that they advance the players skills (e.g damage, movement) momentarily. The idea is formed based on the movie CRANK (2006), as the main character is unfortunately placed with a faulty heart that requires adrenaline to survive. The player is dropped in different maps populated with enemies (random gang members) that he must take out in consecutive action to obtain a fast paced and steady killstreak. The killstreak pumps the player with adrenaline so they are able to move and move faster with each consecutive kill. The adrenaline prevents the player's heart from giving out and their ultimate death/end of game. In this instance, with each killstreak the player gains faster movement, higher damage, and more agility to prevent draining as much stamina.
The game is a singleplayer shooter (almost arena like) game that places the player in randomly generated warzones in environments of all gang related settings such as mansions, carparks, ghettos, or even suburban streets.
Here is a first person image containing a GTA SAN ANDREAS mod that represents the visual appearance of Killstreak
http://blog-imgs-48-origin.fc2.com/a/s/h/ashslowgameblog/gtasaimage02706.jpg
General: Out from the Corner is a first person horror game developed for the Nintendo 3DS. This game focuses on perception, specifically multi-planar perception, and as such utilises the 3DS's unique 3D slider. The player will have to use the 3D slider to manipulate the dimension of perception that they can see, from 2D to 3D and vise-versa. Switching dimensions reveals things that you couldn't see before, such as bridges, doors, and most frightfully, strange beings. The player is chased by what they believe to be a figment of their imagination, a shadow that is always at the corner of their eyes. They are enclosed in the labyrinth of their mind, and the only way to escape is to broaden one's views. They find keys to unlock doors by seeing from two perspectives, but it does not come without a cost. Switching perspectives makes the mind more chaotic, forcing the labyrinth to become darker, and forming more shadows to create paranoia. A candle provides light when things get too dark, but when the candle is lit, the player's inner fear will devour them.
Expanding the Gameplay: The game plays a lot like Amnesia: the Dark Descent. The main changes are the perception mechanics, the level design becoming more claustrophobic, and the reliance on a candle. The candle enables the player to see in most of the game's dark rooms. It is ignited with a button press, but to extinguish it, you must blow into the 3DS's microphone. When the candle is lit, and you hear a peculiar sound, blow the candle out, or you will be swallowed by the monsters that lurk outside your vision. When you blow out the candle, all is dark, except for the piercing red eyes of those mysterious foes. The claustrophobia comes into its greatest effect here, when those red eyes come towards you, but then pass you by, the fact that you are surrounded so closely by walls is meant to panic you. Should you try to change perspective in the dark while there are monsters within a certain vicinity, the eyes will disappear. But the moment you turn around...
Expanding on Narrative: Playing through the game, players will come to understand why they are in this labyrinth, and why they are being chased by phantom figures. As it turns out, the protagonist had been accused of killing his best friend, who he was found passed out next to. The protagonist had been struct with a blunt weapon to the head during the supposed clash, reeked of alcohol, and held a blooded knife. During a court hearing, the protagonist said that he saw the real culprit hack away at his friend in front of his eyes, but the blow to the head blurred the memory. The game is being played out in the protagonist's head, while he is in jail, as he tries to remember what happened in that dreadful night. While uncovering frightening episode, the scariest thing for him would be to discover that the shadow out from the corner of his eye, is really himself.
The game is an endless runner type game whereby the goal is to stop your character from running in the safest way possible. You play as an average guy who has just awoken his powers of super speed. The only problem being that you have no idea how to control this super speed and thus you will be sprinting endlessly until you find a way to stop that does not include you splatting into something at mach speeds.
The game world is the entire world. You will start at relatively low speeds ending the level with you coming to a complete stop. As time progresses in any level you will begin to speed up, your speed will increase infinitely and with enough time you will reach light speeds. As you are running your main job is to stop yourself without dying but that does not mean you can't be a hero or a villain while you're at it. There will be random scenarios that pop up and will trigger a bullet-time scene where you must perform a task like saving a person from getting hit by a truck or maybe pushing people in front of a truck. All these random events and your choices will give you bonus points which you can use to buy items that will make it easier not to hurt yourself in your endevour to stop yourself. The good and bad choices will affect the things you buy from this super store. An example of a good orientated item would be something like a health pill which will give you increased health for a limited time.An evil orientated item would be something like a laser gun that feeds off your speed, slowly slowing you down while you massacre innocent people like the villain you are.
image source: Inkration Studio
Siege of Worlds is a 2d arcade/RTS game. It's designed for IOS and Android devices as well as begins able to play it on the PC. This game has a slightly weird level design as it is multiplayer the map is ever expanding with everyone on the same map that's playing the game around you. In this game the player plays as the leader of your town instructing workers to gather resources such as wood, Iron, gold and food that you use to build buildings and create your army's and defenses around your town. You have random chances of finding players around you in your vicinity that you can chose to ally with or wipe out. When you have cleared everyone out around you or teamed up with them you can send out scouts to scout for players. Once you have found a player you can chose to set up a siege nearby and your army can attack them. This goes on for as long as you want you can betray your allies or try to wipe out everyone you and your allies find until you are finally wiped out by other players and start again.
This game idea is inspired by aspects of the games Ages of Empires and Clash of Clans.
http://compass.xboxlive.com/assets/08/f1/08f1262f-854e-46ef-a683-a53862669dfe.jpg?n=Screen10.jpg
Flip side game is based on a world that rotates around an sun but the gravity is facing towards the sun, so to survive in this world the entire race has to live under ground and come out when the gravity is on their side of the world, alternatively there are creatures that suck onto the world call the devours in which the players have to dodge to gather resources for the underground city.
The longer you stay out above ground the more the gravity will swap its direction into eventually sending everything including you into the sun, you must gather food for your family if you cannot gather enough resources to complete the daily requirements for your village this will result in people dying, if your entire village dies you lose the game.
This game can also be played with multiple people if you want to.
This game is console only release
Features include:
Source image: http://vignette3.wikia.nocookie.net/riddick/images/6/6a/Not-Furya_Mountains.jpg
/revision/latest?cb=20140601101141
A rhythm based fighting game made for the mobile market.
To fight the player can use three different moves, each move has its own effects in battle and counters one of the other moves (like rock,paper, scissors), however each move can only be made in time with the music. The objective is to counter your opponents moves with your own to win the fight. The music controls the flow of the battle as you have to act in time with it, meaning really intense parts in the music will allow you to use more actions quickly, but also make it harder to keep in time, while slower tracks will mean you cant make a move as often but its much easier to figure out the timing. The key to winning is listening to the music and figuring out how to make the best of the beat at any given moment.
Genre: 2D, puzzle, action
Platform: mobile
In the abyssal depth of the ocean in the Pacific Ocean, the crust of the earth is beginning to crumble away at the ring of fire. Sooner or later, the crust will shatter, and will lead to a volcanic era on earth.
You play as a heroic peacekeeper of earth who recently received intelligence on this information. You set sail to sea, along with naval forces including battleships, aircraft carriers and submarines. As you reach the ring of fire, you encounter an evil force that wishes to accelerate the crumbling and bring the world to a volcanic era.
At a cross sectional viewpoint, enemy ships and submarines will charge at your forces. You must shoot and destroy their forces before they reach your naval forces. The key to this game is timing. When ships or submarines are destroyed, they will sink to the bottom of the sea. Players must sink enemy forces on certain areas on the crumbling crust, in order to reinforce the crust. Enemies will appear in waves, and a set amount of enemies will appear each wave. In later stages, some enemy forces won't die unless special weapons are used, or will have a lot of HP. Some will maintain momentum, therefore must be destroyed before the desired point of sinking. Some points on the crumbling crust will require more than a few ships and submarines sunk on them.
Players can upgrade and unlock weapons and ships/submarines, which will aid them in difficult battles.
Adam's Attitude, the side scrolling platformer that makes you keep your cool in the face of extremely irritating mechanics! The game requires a microphone to play, and requires voice prompts to execute a number of commands such as opening menus, performing actions etc... You play Adam, a character set in a 3D world requiring the solving of puzzles with platform mechanics, extremely dangerous puzzles, and riddles given to you by the man who controls this world; a strange-smelling bearded man with a distinct love of all things cheese. The platform puzzles will be extremely difficult in parts, and may often change the rules without any warning and are designed with frustration in mind. Here's where the microphone comes in, the game will be constantly getting feedback from the player from what the player says in their frustration and by the tone of their voice. Should the player have a frustrated inflection in their voice, the game may keep increasing the difficulty of the mechanics. In addition to this, options such as quitting from the menu also require voice prompt. Wanting to quit may require a number of checks (because you know, the game wants to be absolutely sure that you really want to quit) and getting frustrated will simply cause the overlord of this cheesy dominion to further antagonise you in silly ways (such as then giving you a clickbox to leave the game, but constantly switching around the yes and no buttons before you can click on them). Ultimately the game's goal is to provide a frustrating but ultimately hilarious experience, irritating the player with ever so minor things but ultimately keeping them entertained and wanting to play over and over again. Should they player leave the game with Ctrl-Alt-Delete, the game will be furious and may possibly even require a re-install or some act of apology to play again.
Image Source: http://www.destructoid.com//ul/user/1/111093-258955-AVGNjpg-620x.jpg
Build n Defend is a "Defend Your Fort" type game where the objective is to defend your factory while creating soldiers, vehicles, etc piece by piece. What I mean by this is you collect/buy materials that you can place in a unit building screen to make your own units. The players' factory is on the left (blue color) and the enemy/AI factory is on the right (red color). The players' units will move from the left to right and vice versa for the enemy/AI, and both units will meet at the middle typically at the start of each conflict. By winning fights in the middle of the map, you can push your units to the enemy/AI factory and will be able to damage it if your units are close enough to the factory
You start off with your typical early game materials like wood, cloth, stone but many materials can be combined and mixed together to make more powerful materials that are stronger and more durable. You can combine materials and weapon mods you pick up from dead enemies to make weapons how you want them to be made like.
But not only do you have to find time to create units to defend your base, but you also have to use the materials to repair your fort whenever it is damaged by the enemy units, and your fort WILL eventually be damaged as the game goes on, as the enemy units will be made out of upgraded weapons and armour/health. You will have to manage attacking and defense at the same time.
Image source: https://play.google.com/store/apps/details?id=com....
This first person escapist strategy game portrays a woman on the run from the Underground Yakuza. Every member has the ability to stop time, you find out you also have this and are able to manipulate it to your need. The Yakuza know when someone has the power and try to capture you to use you for their drug transport. Your job is to evade the Yakuza at all costs, you are able to freeze time but not hurt them as you're an ordinary civilian in society. You are able to create obstacles for this limited period of time. There is something that she can do that none of the Yakuza can, can you unleash her hidden power?
As a character you can stop time completely, slow down time and eventually the player is able to speed up time if upgraded in the certain path. Not without consequence, if time is sped up then the surrounds will have incredible negative effects. Only use this when absolutely necessary. Skill trees will be available for you to spec into as there will be different time manipulating move sets and telekinesis will play apart in one of the trees.
Support
Defence
Attack
This game will be an Xbox One exclusive
A fish is lost, stranded out of nowhere. In his journey finding the way home, he discovers he is in the middle of the Bermuda triangle. Stories say that who ever or whatever crosses the Bermuda triangle path will disappear under mysterious circumstances.
As the fish realises he is in the Bermuda triangle, his fear escalates. There then will appear a whirl pool. This whirl pool turns out to be an extraterrestrial being's mouth (Kraken's mouth) which explains the incidents.
At the start of the game, the whirlpool spins very slow. The player controls the fish out away from the middle of the whirlpool. The fish starts off at just at the very middle of the whirlpool (but not at the middle - just a little bit close).
The aim is to save the fish from getting eaten by the kraken. The gameplay is similar to that of the "Frogger" game series but has some differences. The obstacles in the game would be the Kraken's teeth, they will look similarly to shark fins circling around the whirlpool. If the fish touches one of the teeth, he will be set back. As the game progresses the whirlpool will spin faster and more teeth will be abundant.
The game idea came up while in the shower looking down at the drain.
Image Source File screenshot from WOW 'Throne of Tides'
Adonys and the Forgotten Universe is a sci-fi action aventure game on PC,Ps4 and Xbox.
A portal opened up in the Adonys galaxy allowing colossal creatures from the Forgotten Universe to get in. They've been seen heading to Adonys which gathers 13 planets. One of the planet, called Andares has been alarmed and its inhabitants need to find a way to close the portal and kill the creatures.
You play Athem, considered as the Chosen in his galaxy who will need to prove his wisdom, strenght and bravoury to his people and save them from this situation. He has been told that this moment will come, when a flaw in their universe will appear and evil creatures will come from a place darker than a black hole. Stars will start to die and a wave of corruption will take the planets. The portal will be extended and all entities remaining in the Forgotten Universe will come and bring Yüdas, who has been put in exile for committing the worst sins in the universe and who's seeking for revenge. They named it the Age of Corruption.
However, by himself Athem will not be able to defeat the Corruption.
As a solution, Faraen, one of the celestial colossius who participated in Yüdas's exile still remain. If we may say so. His body have been split in 13 parts, each of them hidden in a secret place in the 13 planets of Adonys. Athem has to collect all the body parts in order to animate the colossius. The journey will be long and dangerous, with constant obstacles, riddles and monsters trying to stop you from taking the blessed parts of Faraen. When you finally gather all the parts, Faraen is braught back to life and you will need to fight the entities from the Forgotten Universe and defeat Yüdas, by findind his Achilles heel.
As the corruption started to spread, peace will be restored and the portal will be broken forever. We wish.
Image :
Crowning a king, one of the most important thing to do back in the middle ages, you have taken on that role. Your job is to lift up a priceless crown from a cushion and put it on the Kings/Queens head. sound simple but when you are veris it is a totally different ball game.
The game is simple but a crown on top of a King/Queen heads but by using the legendary controls of games like qwop you pick up the crown and place it onto of the head of someone important does change the diffecty of the game. To set the diffectly up a knoch the player will have to figher out a way to balance the crown with out droping it as the crown is whoth far more then you will ever make. And for fun the player might just have to move their legs to reach the rulers head. If by some accusted you kill the ruler then you are best to run, not that you are going to get far.
Players who are not used to qwop control will have a hard time at first as the control are difficulty to master but after sometime it will become easier.
- Qwop control
- Placing a crown on a king
- Swap controls from arms and legs
Run, is a Mobile based fitness game, designed to help you jog consistently, by simulating numerous things chasing you. In order to play, you will need to have some way to strap your phone to your arm, or a safe place where it wont shake around. You also need a pair of high quality earbuds. Simply set the game timer for how long you want to run, and go. Once the game begins, start jogging. A few seconds in, the game starts using binaural sound to simulate a creature or creatures chasing you. This can range from dogs, wolves, bears, and lions, to even otherworldly entities, such as zombies, mummies, barbarians, ghouls, or demons. The phone tracks your movement by both GPS tracking, and its internal gyroscopes. Slow down, and the 'creatures' will get closer. Speed up, and they will get further away. Not every creature is unlocked from the start, but constant and continuous running will unlock each one. As time goes on, the game will require you to set your jog time/distance slightly higher, to make sure you are consistently improving. No matter what you do, this game will drive you to RUN.
Image Source: http://www.bansheemann7.com/wp-content/uploads/2015/06/Phone-Arm-Band.png
In a world of technology where progress trumps morals, you worked with a small team of scientists focus-testing the latest in mind-controlling and interrogation software: a virtual reality prison for the mind, where the architecture of the subject's brain is negotiable to the operator's every whim. You studied the mental effects of having a prisoner repeatedly attempt to escape this reality, working diligently. Until, that is, the team ran out of willing test subjects once the very last had lost themselves to the Mindchamber. You must understand, it was nothing personal. Progress is progress, and you were the youngest member of the team, after all.
So they turned to you, and you of course very willingly submitted yourself to being the next test subject. That's how it will be told, anyway. What do details matter?
You are <insert name>, a former scientist-turned test subject. After being forcibly imprisoned in the Mindchamber, your memory was wiped and you find yourself not knowing where you are. All you know is that it's not where you want to be, and you must find a way out.
You start in a bare room, and beyond its doorway lies a maze of tricks, hazards, and treachery. You may move left and right as well as jump, crawl, and climb, but do not expect to get out easily when your own brain works to thwart you. Each time you fail, you are placed back in the bare room with only your memories of the traps outside to guide you. But the chamber will remember you, too. As you get closer to the exit, you may find your brittle reality re-knitting itself under some sinister will...
Oh, and, a word of warning, <insert name>. There are still some, shall we say, side effects to repeatedly resetting a subject's mind. As your long-term memory becomes damaged, you will be unable to recall small shreds of the level, and these scraps will forever be gone from your mind's eye. But the testing must go on, even until your mind is completely erased. Should that happen…
Character and boxes: Paradise Lost: First Contact by Asthree Works http://asthreeworks.com/?attachment_id=570
Background: "The IT Crowd Based Sprite Game" corridors.psd by Patrick Forringer http://patrick.forringer.com/2012/09/the-it-crowd-...
Static: "TV Noise, Static, Snow" by n4pgamer on DeviantART http://n4pgamer.deviantart.com/art/TV-Noise-Static...