I was at re:publica on Tuesday and had the joy of attending a workshop where we put a recordable greeting card sound module which was already rigged with conductive textiles instead of buttons inside a self-sawed puppet. I'm cheating and using this as my weekly submission even though it's just a toy. :)
More info about the puppet: https://youtu.be/XA6SLtrSsSE?t=1m45s
So I don't think that I'm going to get any additional time to work on Catabalt this week, so I'm posting it as it is now. This is a near direct port, of my old code although with some of the additions I was able to add features that I didn't get to the first time around.
There are a couple problems still:
1. There is no main menu or game over screen. It just brings you back to the beginning and shows you your score.
2. Luxe handles collisions funny (I am doing them in a strange way though, so that might be it). Basically it is the tunneling problem where if the game is loading something or the cat moves too far between frame updates Luxe doesn't detect the hit and you randomly fall through the floor.
If I haven't scared you off, the game is here. Space, X or Z jumps.
The Nazis just don't want do die. They return as the living dead, ready to strangle mankind in their icecold grip. But Gavin McKillmore, proud local boxer from Scotland, is ready to bash all of them into oblivion.
The idea was to create a single-touch action game where you build up combo points by dashing left and right and thereby increasing damage. Not much to do at the moment besides bashing and dashing.
I am not sure if I have time this week to work further on this, so I am uploading the latest version now:
Unity Web Player: http://www.craftinglegends.com/games/prototypes/de...