Genre: Puzzles, First Person, Action.
Platforms: Consoles, PC
Target audience: All ages, but especially focused on people who like puzzle games with real-time action.
Description: You are a scientist. You have just moved into a mansion that was a bargain on the market, but upon arrival, you discover that the reason it was so cheap is that it is full of ghosts.
Luckily, this is not a rare event, but rather an opportunity to study an unknown phenomenon and expose it to the scientific world.
Gameplay: With a first-person view, you have a gun that allows you to absorb ghosts and combine them. Your goal is to catch as many different types of ghosts as possible so you can study them.
There are ghosts of multiple colors. But some colors are obtained by combining ghosts. The game sets a goal for the number of ghosts you must have at the end of the mission.
Example:
Goal:
20 blue ghosts,
20 red ghosts,
10 purple ghosts.
You must have at least that number of ghosts at the end of the mission in order to continue.
Although the gun is primarily designed to absorb ghosts, it can also absorb other things, such as household objects. If you absorb something that is not a ghost, the game penalizes you.
As the game progresses, the difficulty increases, and ghosts can throw objects at you.
Reference Music: https://www.youtube.com/watch?v=71uu88V7J9M
Genre: First Person 3D, Battle Royale.
Platform: PC
Game Description: You play as one of many hikers in a competition to see who can climb an astonishingly long mountain for the title of the Top World Hiker. Up to 30 Players can play at once.
The controls utilize mouse and keyboard, the mouse to look around and to grab on to surfaces, and the keyboard to move around and gather tools to help you in the climb, which you may find as you trek on the mountain. At certain time intervals, those who are below a specific height will be instantly eliminated.
The Mountain the players have to climb will change every week from a select rotation to keep the game fresh (sort of like PEAK). Players may also gain currency from participating and winning that they can use to buy cosmetics.
The art style should be somewhat realistic, with focused detail on the mountains.
The music should be lightly upbeat, changing depending on the area where the mountain is located geographically as well as ramping up the higher you climb to the top.
Example image taken from: Peaks of Yore (2023, Anders Grube Jensen)
Genre: Psychological horror, survival, space exploration.
Platform: Consoles.
Target audience: Ages 17 and up; fans of atmospheric horror, science fiction, and moral dilemmas.
Description: In a civilization so advanced that interplanetary travel is a family outing, a group sets off for the planet Ecliptica, a newly discovered gem. But during the journey, a malfunction in the ship causes a disconnect with the central system. Without communication or control, the passengers begin to hear their own thoughts as the voices of others. Paranoia takes hold of everyone: the technology that kept them civilized becomes their downfall. The player must decide who to believe, while the crew destroys itself from within.
It is first-person; moral decisions affect the environment and visual perception. Every violent act alters reality, and the protagonist's memories change. There is no HUD, only sounds and breaths as a guide.
Image credits: (spacevoyageventures.com)
Inspired by Dead Space, SOMA, and Returnal, with liminal environments, bioluminescence, and organic technology fused with flesh.
The music would be ambient and distorted with synthetic choirs inspired by Ben Frost – Venter.
(https://youtu.be/KZ3tH3vLxG8)
Género: estrategia, administraciòn, sci fi
Descripciòn: eres un controlador de una estacion espacial importante del sector. Tu tarea es coordinar las diferentes naves espaciales para su acople y coordinar la carga y descarga de materiales en la estacion espacial. Debes ser funcionalmente un ATC mientras tambien te aseguras de que las naves no posean contrabando al cargar y descargar materiales. Es un juego de alta coordinacion y concentracion
Referencias: Tower!3d, Papers Please