Submissions from 2025-08-28 to 2025-08-29 (5 total)

Genre: Psychological Horror, Survival
Platform: PC / VR

Target Audience: This game is designed for players looking for real tension, people who don't just want jump scares, but also want to feel trapped and vulnerable.

Game Description: This is an underwater horror game, but it's not about building or surviving like other games. The idea is much more psychological, as it involves being trapped in the darkness of the sea, not knowing if you're alone or if something is moving with you in the darkness.

The player controls a diver with limited oxygen. There are no weapons, just your suit, a flashlight that eventually runs out of power, and the sound of your breathing getting louder in your helmet. The main mechanics are deciding how far you dare to advance through sea caves and sunken ships, or continuing to dive into the endless abyss, knowing that every meter deeper could be your last.

The eeriness lies in the constant tension, as sometimes you'll see a silhouette disappear when you shine the flashlight, hear distant noises without knowing where they're coming from, or feel something brush against your suit, but you won't always have an answer. The worst is not what you see, but what you imagine.

Oxygen and light serve as your only defense, but also as your limit, as if you overuse the flashlight, the battery dies. If you explore too much, you drown. And if your suit is damaged and you don't repair it, each subsequent mission becomes more dangerous until you inevitably lose.

The sea is the true enemy. It's claustrophobic, endless, and alive. The darkness is unforgiving, and every silence is as unsettling as a roar.

Image credits: https://www.dsogaming.com/news/dark-mass-is-a-new-first-person-underwater-horror-game/

Genre: 2D Fighting Game
Platform: PC, Consoles

Game Description: A fast-paced 1v1 fighting game where, alongside your main fighter, you can choose 2 assist characters that can give you special effects during battle. Based on the game Fate/Grand Order.

The game will feature an Arcade-Like story mode where the player advances stages until the final stage VS the final boss. Multiplayer with ranked, a training mode, and a gallery for in-game art/assets.

Game mechanics include Special meter moves, Air Dashes, and Bursts. Assist Characters can apply buffs, debuffs to the opponent, or other special statuses for the main fighter to take advantage of for a brief amount of time.

The art style is based upon the original game, utilizing highly detailed 2D Sprite animation (similar to games like Blazblue: Entropy Effect or Melty Blood: Type Lumina), as well as a shiny/metallic-like GUI.

The music will consist of tracks from the original game, alongside rearrangements of other tracks made to be more fast-paced for combat. (Example Track: https://youtu.be/aUULA7ub9pE)

Pictured below is a Mock-Up of the game (Made using various assets from the original game, as well as other self-made assets).

Genre: Side-Scroller, Shooter, Sci-Fi.
Platform: PC

Target Audience: Fans of classic arcade shooters and sci-fi.

Game Description: Gene is the last hope of his planet, a brave space squirrel pilot fighting against the tyrannical expansion of Exon, a megalomaniacal evil hawk and his vast empire. From the cockpit of his ship, The Acorn, Gene must battle through waves of enemies across hazardous asteroid fields and enemy fleets to reach the heart of Exon's fleet and destroy his Mothership.

Gameplay is fast-paced and strategic. Gene is equipped with two primary weapons that the player can use. A flak cannon which is a rapid-fire weapon that shoots fast small bullets, perfect for clearing out smaller, faster enemy drones and breaking apart incoming asteroids, and the blaster; A powerful laser cannon. It fires a concentrated beam that is essential for taking down larger and armored enemy ships as well as destroying shield systems.

The Art direction is classic retro pixel art, to capture that arcade 90s vibe.

Genre: Horror, Adventure.
Platform: PC.

Target Audience: People who are drawn to the dark side of wanting to feel loved, even if it can tear you apart. Audience aged 15–30.

Game Description: Deirdre is a ceramic flowerpot shaped like a mime. She believes she is cursed because every plant she has ever had ends up dying, until one day a seed falls on her head without her noticing, and she feels it growing inside her and believes she has a chance to make the plant feel like it has a safe home. She is willing to suffer in order to keep the plant stable.

You have to be very careful when watering Deirdre, as the water enters through her head and if you give her more than the necessary amount, Deirdre begins to feel dizzy and have hallucinations, to the point of crying blood and finally fainting. This causes the plant inside her to become evil and begin to take over her insides, causing the pottery to crack. Deirdre, knowing what the plant is capable of, believes that the pain it causes her is what she deserves for preventing other plants from blooming.

The controls would be WASD to move, space bar to jump, and left click to interact with objects in your environment.
The art would be hand-drawn in 2D, similar to Creaks and Gris.

Image credits: (https://i.pinimg.com/736x/fd/45/e8/fd45e853f2a10b15d4734b570b6c06d9.jpg)
The music would be something that creates tension, especially when the water begins to overflow from Deirdre's blood vessels. In this case, it would be Hello Zepp + Overture by Charlie Clouser.
(https://youtu.be/fhxt50jb8Xw?si=MH-_fUYJZmOQcvaJ)

Genre: Mech, Simulator
Platform: VR

Game Description: Mech Simulator, where the player uses the VR headset to look around and physical controllers to simulate driving a mech, like a tank.

The art design is realistic and blocky, evoking the style of old-school mech games.

The game has linear missions, basic enemies, and the difficulty comes from managing the mechs, ammo, and fuel, and the difficult controls.

The mech is customizable, letting players decorate it and the cockpit, and change the primary and secondary weapons, before every mission.

If the player can't repair the mech, they go to the next mission with all the damage taken, and if the mech is destroyed, the player must restart their mech career from scratch.