Created a test scene for the 2 bed scenario that can be loaded from the init scene. The pathing has some trouble with the cramped quarters I used, so I may look at that today.
Messing around with making some exploding sprites. Sprites explode into individual pixels and can recombine to form other sprites. Right now it only works with small images because there is a LOT of calculations being done every update (each pixel gets tweened) so optimization will be key. Not sure how I want to handle this yet though.
I can do about 5000 pixels without any slowdown currently which is right around a 64x64 sprite. Needs work...