All submissions (78)

I still have a long way to go when it comes to story writing.

The battle half is super robust and Im happy with how it turned out. Now I gotta work on the platforming side

I finished the battle system. The spells are working exactly like I hoped they would. Which means awesome things ahead

I'm extremely excited with this game. It's turning out better than I hoped.

Its also been the biggest programming project I've ever done outside of my earliest projects. Its nice having something ambitious, something to light my fire

This was my first time coding anything rpgish so it was a bit of a challenge but I think its coming along pretty well.

This game feels super out of my comfort zone, never scoped anything this complex or big before but I like it. Its fun.

Finally got around to making my first dialogue system and seeing as how flexible it turned out to be, I think I did alright.

I also made it so that the pallet could be changed

Made more characters and played with a bunch of pallets for the game

I have big plans for this game. I might be in over my head but I'm excited about the concept so screw it. I'm gonna have fun.

A lot of today was designing and doing art but tomorrow will be a huge jump in gamestuff. Hopefully.

I spent today adding more to the game but I couldnt find a way to make it interesting so I'm done with it.

Tried using some pixel art concepts such as dithering and proper line work. I still have a long way to go

Trying to get back to basics with my games mechanics and see what I can do with simple game interactions. Atmosphere became a big thing and also trying to make things more visually interesting became a huge issue. Heres some results from today.

Missed a bunch of these but I was out of ideas. heres something new

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