$%#*#&!^@ still trying to fix the nodes/enemy movement in the editor. It started messing up when I added multiple enemies, so that's gotta be a clue.
So it turns out that when I can't think of a good game idea whatever I make just becomes some super minimalist or colorful thingy.
Project Management Monday Tuesday. Edited my big list of random tasks. May or may not pick a task off of it and mess with it tonight.
Finally started the Unity tutorials! I needed that to refresh my memory a bit about C#, and to be more comfortable with the Unity interface.
So now I know how to roll a ball! https://unity3d.com/learn/tutorials/projects/roll-...
It's pretty well-done, covering many aspects at a nice pace.
Next step: I'm gonna try this Space Shooter tutorial. https://unity3d.com/learn/tutorials/projects/space...
AND/OR The survival shooter: https://unity3d.com/learn/tutorials/projects/survival-shooter