Submissions from 2015-06-26 to 2015-06-27 (3 total)

A submission for Make games. 153

Experiemented with fading distances for conversation text. Currently going with a pretty sharp fadeoff where you only see the text if you are inside the conversation. "Eavesdroppable" conversations will need a higher range, but it's more clear where you need to go to listen in. Mostly it just felt weird to see text from something happening far away and kind of not know what context that text was in.

Implemented the collision for this thing.