Submissions from 2015-04-13 to 2015-04-14 (5 total)

Still working on weapons. For whatever reason, shots spawn at a really weird offset somewhere in the middle of the map, instead of near the player like they should. As I rarely get more than an hour or two to work on this images and gifs will probably take a back seat in importance.


In other news, I've picked up a tablet and have begun practicing pixel art in order to fix my issue of never having art for my game ideas. So have an unfinished image I created using a reference I found via google.


Just added an end game to the pong practice I'm working on and

What do you know, I set up a soft deadline for myself and it made me kind of quit. Deadlines are toxic to me. I vow to never again set a deadline for myself, realistic or unrealistic. It just doesn't seem to work for my workflow for some reason. I suppose I haven't totally left development, as I have thought about my game here and there, but I've made no actual progress or done any development for almost 2 weeks.

Going forward, I'm going to continue with the original plan of doing something small each day, because it worked really well and got me a lot further with this game than I expected to.

Looking at my tickets and what might be fun, I've come up with a short (er, actually it looks long) brainstorm of things that might be fun to accomplish this week. Note to self: this is a list to pull from if I don't have any idea what to work on - this is NOT a list of goals I hope to accomplish by the end of the week! Or this month, or this year. Wherever things take me.

  • Fix textbox displays - if multiple people are talking at once, choose the most relevant textbox to show
  • More explicit/meaningful entrance and exit of conversations
  • Better gameplay for trapping animals
  • Dangerous animals?
  • Work on introduction content and fill out camp set-up
  • Figure out quests in the new system
  • AI has trouble doing multiple things at once - how to walk and talk
  • Mess with tiles and area design
  • Different types of wood with flamability check
  • Reexamine keyword system
  • Relationship modifiers
  • flag system or some way to track story progress/branch

Here's an improvement on my earlier factory concept. This version reads better at smaller resolution and overall I like the design better. Influenced by Starcraft 2 Terran models. Next up: materials and textures.

Learning about how short stories are constructed and using that to figure out how to build narrative in games.