I started drawing textures but that was painful and since I'm only making smallish 2D sprites I think I can get away with basic materials and procedural textures (like the camo texture here). Anyway, I'm pretty happy with this result for now and I think I'll follow this process for at least the next few buildings I need to make.
Here's an improvement on my earlier factory concept. This version reads better at smaller resolution and overall I like the design better. Influenced by Starcraft 2 Terran models. Next up: materials and textures.
Trying to find an art style with a near-future aesthetic. It's a 2D game but I have a hard time drawing architecture by hand so I modeled this in Blender.