Submissions from 2015-04-12 to 2015-04-13 (3 total)

Day 7:

Weapons proving to be more difficult to implement than previously expected... One can only hope tomorrow I will fare better. Image supplies dangerously low, have yet to find a new source of pixels, lack of a web-based run-time is a severe hindrance to the search.


Day 8:

This is in the future, so unsure of what it will hold. Not actually sure why I chose to write this part of the entry today...

A submission for Make games. 78

Got shaders working at any screen size, that was hell, ugh, also tried to have layers without shaders and it just wasn't going well. I quit.

pyun.itch.io/zurnapa

Only the splash screen and the first page is up for now. Still learning Unity and I'll get the rest of the "pages" up tomorrow.

EDIT: ...And I have to fix the dimensions of the web player. Web player dimensions fixed and remaining pages added. Interestingly, the game is actually in 3D because I initially planned to add moving characters and sound. It's such a small game, there was no real reason to switch it back to 2D. And I do hope to add graphics one day. Perhaps as practice for learning 3D modeling.

EDIT: Converted the game to a WebGL build, now it doesn't crash my computer. Unfortunately, it seems like the controls (pressing the SPACE bar) don't work unless you're in fullscreen.