Put in a mockup downward attack, still needs thinking, lots of homework this term though so progress may be even more slowwwwweeeeedddd.
Today I created a save/load system where the player can create a single save file and later load the game from it. It actually was easier than I had thought. I'll add an option to create multiple save files later. :)
I also did some AI studying, nothing much to tell about it, though.
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Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
I started a new game project today, after about a hour I got signed distance font rendering and a custom menu system running using my self made GL based engine.
also, I just implemented a Futures model in moonscript.
UPDATE: improved SDF font rendering (yes, the heading line is supposed to be blurred) in YEng version 7.4.0