Got a new font (Gidolinya from http://gidole.github.io/), menu state machine improvements, a nice animated, noninteractive red dot in the main menu and xdg-open based Patreon link.
Next step will be modelling a basic cat mesh (or do you guys know any I could use?), building an environment to walk in, and putting that on the screen.
I started a new game project today, after about a hour I got signed distance font rendering and a custom menu system running using my self made GL based engine.
also, I just implemented a Futures model in moonscript.
UPDATE: improved SDF font rendering (yes, the heading line is supposed to be blurred) in YEng version 7.4.0