A 1 V 1 where both playable characters look the exact same and the point is to win while keeping track of who you are playing, the attacks are much bigger and more dynamic, basic attack launches forward, you can also block which can stop damage but either will start making the characters roll around eachother, punching and kicking and knocking up a fuss but also confusing the players. Players can use this kerfuffle to their advantage, if they can keep track of who they are they can attack in the correct direction and continue to combo of damage dealt but if they attack wrong both players are seperated, giving them time to find their bearings on who they are. If the other person manages to block in the barrage they can open up an opportunity to reverse the combo and start to do damage back to the other person


https://youtu.be/AqOpwyUxudw?t=3


More submissions by ben.wal7029 for MDS GDV110 - 'One Game a Day' Assignment

Upkeep game where you are a pirate bartender and must maintain the steady income of drink orders coming his way. Mix ingredients, cut limes and lemons, keep the shelves stocked and continue to make more drinks or get fired and walk the plank. Mix standard drinks, which is handy because it means you could actually learn cocktails, or mix pirate themed drinks. Could have another element to catch underage drinkers and boot them out with your peg leg. Aiming to get to the Black pearl equivalent as the bartender on the fastest, roughest pirate ship out there by working your way up from a basic floating stand, to hiding among an imperial vessel as the barister there and continue on through the ranks. game may need some ratings for the alcohol or could be that the game uses non alcohol stand ins for the drinks to be feasable to use

https://nz.pinterest.com/pin/338895940693900043/


Detective game where you play one of two swappable characters, one is a sarcastic and street wise PI who has the power of persuasion and uses this power to suggest to people in the street or at crimescenes to tell him the things he wants to know. The other is a little bit gullible but has the ability to mimic the face of people he has seen but never gets the accent or voice right. Game would follow the two of them solving crimes for clients. Game could be third person and a bit more action oriented, for the sweet talker maybe everyone in visual range is suggestable where as everyone in visual range for the shapeshifter can be turned into, only if he has seen their face however. It could also be a more text based conversation game where you can use the characters to interact and talk to use their abilities and progress through the story

Endless runner where you must quickly place ladders to let your man continue running with the goal of getting the highest height, although something you will get stairwells that lead downwards, reducing your score but meaning you can continue until more up ladders come. You can see what other ladders you have on the way however and can plan according, but you must also choose the orientation of the stairwell, the character will match the orientation but there are objects in the air that you must observe and avoid by planning ahead. also speed rounds where you can try amass large points by going in one direction and just climbing and bulling through obstacles or building spiral staircases to maybe do the same thing. other obstacles may include things that knock you off, or just make you slip back momentarily, some may slow your movemnt which open you up to other negative things

https://2ecffd01e1ab3e9383f0-07db7b9624bbdf022e3b5395236d5cf8.ssl.cf4.rackcdn.com/Product-800x800/edb3854e-6a1a-4059-9dae-9fe1894fe719.jpg

Become a tyrannical king of the playground as baby Drumpf, whose ego is almost as out of proportion as his head. A literal sandbox game, start by convincing children to your side to start getting more kids to do what you want, with different kids being able to do different things like dig out large areas of sand, build things with sand, some can have finesse and build tunnels with sand, some can build walls, all in the hopes of ruling the sandbox and kicking out all the kids you don't like. Establish leiutenants in your own areas and spies in other sections of the sandbox in the hopes of taking them over and making the kids there labor for you in the hopes of making a great sand castle empire! unless you fail, but you can always just convince your dad to move to another sandpit in order to try again


https://nz.pinterest.com/pin/259942209720791504/

Where the player sets up the game for the AI, using the tools to make a map filled with treasure, enemies and obstacles and then hit go and watch as a sim pops in and tries to beat your level. Difficulty could come from how much the player is allowed to put into the level or how the terrain is laid out or what tools are available but once you have made something you get to watch a little simulation, in an game movie. Means you can add your own story to the idea and see how that plays out or even set the difficulty of the AI, and see what creative ways it can overcome your creations.Feel triumph if you win and the game cannot win against you, or feel happy that the little sim got through to the end without dying, either way feel happy. Limits may also include that you need to arm the player with a certain weapon, but as a prerequisite you have to include that item in the level too


https://nz.pinterest.com/pin/552394710517136256/

2d side scroller where every time you play you are a new character, different generated name, completely different set of powers to get through the game, usually one positive power and one negative effect, unless your lucky and find someone with just a positive boost. Powers include limited flight, super strength, super speed, powerful jumps, short distance teleporting, sinuous body, telepathy, telekinesis but they can be offset by having one leg and being half as fast, or no legs and walk on your arms or color blind or no peripheral vision) hides everything in whatever direction your not facing, you might have a body that reacts oddly, impervious to bullets but water is deadly,you might walk backwards or you might not even look human. Every time you play is a completely new experience as you get use to your new character and try to get through to the finish with them.

https://nz.pinterest.com/pin/309341068138587259/

Aim of the game is to stack and move furniture, whether its in your home and putting it all in one room, or trying to load stuff onto a bus or stack things on a car. Think tetris with more annoying shapes and hazards like when stacking on the car the movement of the car makes poorly stacked stuff topple, or the bus can only have the stuff come in at certain angles. To add to the difficulty you are controlling a man who is carrying these items and he is wobbling over to the pile so you must line him up before he gets there. Game would be points based but there can even be alternative modes where you just stack a whole lot of stuff up and then watch it ragdoll or fly apart in the wind. Another degree of difficulty could be that the wobble in the mans gait makes the item actually sliding across the screen meaning you need to course correct the entire time as opposed to just lining it up

https://nz.pinterest.com/pin/479703797791060243/

Text based game with a twist. You have your DM who sets up the game like its in a room, with the story, encounters, NPCs, all with an in built app that they can use to check on characters at a tap of a button and update and add notes on. The players then join the room and make their own characters, and can use real dice to sort stats etc or use ingame digital dice. they then begin, with the DM setting the scene, they also choose the general sort of area, town, forest, underground, swamp etc which changes the color and background to match. the players then all get turns to cut in as the text scrolls through and do things, talk to someone attack something, look at something else, anything they want. The DM can then allow it or get them to roll dice to determine sucess or failure. If something changes the DM can note it in the relevant area and continue on. If they run into an encounter the DM can set up a grid and place enemies on it and the players will have their own avatars in and can then use their turn to move and act accordingly and fight like a normal DND game. To speed it up the DM could even record themselves talking instead of typing everything out for the story and the players can play it back to themselves when they have time to play. Would be a mix of TXT and text based game but also with visual cues to help with immersion, if they talktalk to someone then a villager may appear on their screen while they converse, or when they battle they can see the characters moving around

https://nz.pinterest.com/pin/310466968044949967/

AR game for mutliple players in the same location, can be set up on a device and played on the same one but the best way to play would be to have another player with another phone, and the second player. we will now call the VICTIM will have in headphones. the first player we will call the HAUNTER walks around the house while the phone creates a 3d map of the house, defining a beginning and an end you can then let the game populate the house with spooks, or the HAUNTER can do it completely manually, or a mix of the two. Set up jump scares around a corner, or sounds to come out from behind them, anything to try scare the heck out of them. If the phone or tablet could monitor the players heartrate and the gyro can monitor physical reaction like flinching or running while the player tries to complete the objective. They can then swap and the other player has a turn in hopes of beating their score and unlocking more sounds and frights to play with. the HAUNTER can also set themselves up in a cupboard or closet somewhere to monitor and move scare a limited number of times to try maximise points, or leave messages to the VICTIM that pop up as they proceed, even it its just an overlay of them whispering while the VICTIM is trying to play. Objectives can range from getting from a to b, to picking up something in a room(can be a digital item or a physical item with a tracker on it so the device knows its travelling with the player now) like a key to get out, or take it to somewhere in the house to stop a 'ritual"

https://nz.pinterest.com/pin/153122456054067869/

Moon gladiatorial battle arena, gravity is lower than earths obviously and this effects everything, projectiles can curve upwards or they tumble and move randomly, characters can charge but wont stop until they hit a wall, but the player may tap a button to try and skid to a halt. Weapons float and swing around the battlefield, so players can shoot them into other players or deflect weapons into others, or swap on the fly and also means players can carry much larger heavy powered weapons

Future where battles of old are recreated in new ways and televised, and with new technology the weapon range is wider, audiences can watch from earth and there is no risk for the combatants as they can be revived in the combat, they enter pods at the start of the battle and are cloned with their consciousness in the new body, if the body is destroyed they have their consciousness placed in another clone. Word is there is also illegal battles where the combatants are not cloned... story could follow a gladiator who gets pulled into the death games


https://nz.pinterest.com/pin/338403359482919196/

Agricultural racing game, race around the fields in tractors, harvesters, 4x4 vehicles, hay bails. Different modes, one is straight racing, one could be time trial for doing things like seed dispersal or rounding up animals or racing to rip down fences to rebuild a farm. Could even have crop dust racing, biggest crop dust area wins. Unlock different vehicles for different events that they are more suited for, or if you want to try your luck at harvesting on a quad..you can. Can have hill climb races and test the torque of vehicles and attempt them in a combine harvester and watch the mayhem. One of the modes can be drag racing, meaning you can do tractor drags. Or attempt Gymkhana (precision drifting) in large AG vehicles and show your farm hand skills when you are getting slideways in the mud. Lucky last, lawnmower racing. customise that old john deere ride on to go as fast as humanly possible

https: //www.youtube.com/watch?v=uh1ta822adg

you are a janitor in a museum so at night there is no one else except for you and the relics of all the past villains that have been apprehended, and if your careful you might even get to play with their old toys! you idolise them and pretend to have their sort of power and attitude to life, and accidentally end up bumping one the locks, which bumps open the display, which in turn topples one exhibit, and another. and another, and you end up locked in alot of the seperate equipment and go on a not quite so in control tour of destruction around town. Would be an endless runner as various pieces of equipment worn would random go off, and you are forced to avoid superheroes come to see if it is their old nemesis returned, but can be swiftly defeated with the wide variety of gadgets you hold

https://nz.pinterest.com/pin/18647785932815489/

Top down mobile game where you are in a bumper car and you have a paintball gun and the goal is to shoot the other drivers, however you and everyone else is shielded on one side and cannot be hit on that side. movement would replicate that of a bumper car so alot of sliding, and you would have limited ammo so you would have to be careful with your shots and you can recover ammo by running over the ammo thats drops into the arena. Could change what side the shield is on, even have it on the back or the front or more than one side to make it more difficult. Aimed at multiplayer as opposed to single as there is not much of a narrative however you would still want a practise mode with AI. Could also do variants like water bumper cars or a to b racing


https://nz.pinterest.com/pin/418553359090519280/

Extraordinary powers meets the ordinary real world. Play as various characters who have supernatural powers and use these incredible gifts to do mundane things, the waiter who has telepathy and uses it to carry more things per trip. The electrician who can turn off the power without going to the mains, a bellhop who uses super strength to carry your luggage, the flying window cleaner. A game where people miss their calling and instead focus on making the small things easier for themselves, I think this concept works better in a limited scope, in a sandbox setting like gta all you would do is use the power for big things, but in perhaps a 2d side scroll setting it would limit you to rooms or areas where you can only use your powers for the "intended" purpose. Intent of the game would be to hide the use of power, so the flying cleaner would still be harnessed up, and have to use their powers discreetly, in this instance the harness could get tangled as the game over.


https://nz.pinterest.com/pin/299770918917974931/

Virtual hot wheels tracks, extreme tracks that do loop the loops and jumps over the kitchen, around a cat, through some sketchy terrain (carpet), drift along some soapy tiles, and skip along a table, just like the old toys we played with as kids. Can recreate old tracks in editable rooms that you can place house hold items in to create unique obstacles that replicate the good times. Large selection of cars, could be cool to have access to branded vehicles like the batmobile or the GMC van from the A-team or a light cycle from Tron, or even just the hot wheels catalogue. Can make extremely convoluted tracks that intersect and mesh together.

Game is 3rd person racer, following the car. Just racing on extreme tracks, no power ups but can be single or multiplayer. The appeal is in nostalgia or including pop culture vehicles new and old. meow.


https://nz.pinterest.com/pin/398357529518645856/

You control a rain drop and have to guide it to the sea. Game would be a artistic experience, viewing everything through prism effects. Each time you start you are a different raindrop which takes you on different journeys, completely randomised. You start by falling, maybe onto a roof,dripping down into the gutter, into the internal piping and down through to a storm water drain to the sea. You might even find a leak as you go down though and guide the raindrop that way to completely change the journey, dripping down onto a cat who shakes and flicks you onto a sink. Or you land on a car and you try to hold on as you inevitably slide off the back, but if your lucky you might be able to land on another car or bounce off a sign, all in the hopes of returning to the large beautiful body of water that is the OCEAN.

Game is 3rd "person" so as to see the surroundings but to also see the physics affect the raindrop. Challenges include fans, heaters or dry landscape or if you start to shrink from heat you can recover your size by bumping other small bodies of water. Emphasis on art, this game is about small adventure on a large scale and to make everything look exotic and pretty, to a raindrop everything would surely be pretty novel so emphasis on that "tourist wonder"


https://nz.pinterest.com/pin/479703797778703366/

You drive a taxi in a sci fi future, everyone lives vertically now as there is not enough space for everyone to live on the ground and enormous structures have been built to support the large population, you drive from different heights at different towers to pick up and drop off people for their various errands, while avoiding the hazardous traffic that is now standard. Taxi services are expecially sought after, shuttles are fine but slow, and only the best learn to drive taxis and are able to weave through without problem. You pick up different clients who want to go to different places at different paces, some want to enjoy a thrill ride as they go, maybe they dont often get the chance to taxi, or some just want a pleasant ride without hiccups, which is hard in the mayhem. single player game or could have fun with a multiplayer scenario trying to get in each others way or racing for fares


https://nz.pinterest.com/pin/460774605607968922/

Game where each deity of different religions battle it out to see which is the strongest faith. All the different gods or gods made human or representatives of gods, Jehova, Jesus, Odin, Zeus and their ilk in a isometric brawl beat em up style game. Every God has abilities based off their mythos, zeus and thor have lightning powers except thor uses a hammer to execute them, Jesus fights by building up damage from otheres and "turning the other cheek" Odin has his ravens. Even have divinity brawls where they fight their evil counterparts, or team up with their evil counterparts to fight between pantheons. Game can be a multiplayer game or 1 player versus AI. This would be a tricky game considering that many would PROBABLY be offended, but that is not the intent, merely to use the colourful history of religions to have a diverse group of combatants


http://www.gamereactor.eu/media/50/scottpilgrimgets_545051b.jpg

You are a lazy gridiron player, and are well versed at avoiding effort or practise, instead focusing your time on the benefits of being on a football team like booze and loose women Play the game from the players perspective, convincing other people to do things for you or to let you not do things. Pretend you cant practise due to a limp from working out so heavily, or when the squad goes for a run hide round a corner when no one sees you. Hide and pretend to be someone else when the coach is looking for you. Get away with doing NOTHING. However game day is looming and your set to be playing that day, when for the first time you actually cannot play due to an injury from your "extracirricular" activity. Now apply those skills to fake it to look like you will play, suit up with extra cushioning and try to play the game without moving, try to get someone to dress like you and replace you, use your skills of pursuasion to actually prepare and play properly for a change (you lose if you do this though, come on) or try to get the game cancelled in some spectacular manner. Game is played a a 3rd person game, similar in play style to Bully


https://nz.pinterest.com/pin/411586853417413148/ (rather watch the game than play)

Adventure Cards are put down in randomly so that they connect via markers on the back of the cards. when 25 cards are put down (25 for 2 player, more players means more cards) stop putting the cards down, flip them over to create the map, and at one end put the start card, and the end card at the other. now shuffle the decks seperately for low mid and high threat monsters and place them facedown on any cards marked room. each card is a different monster with different stats and loot drops, the idea is to go through the dungeon to try kill monsters, find better loot and to get to the end of the dungeon. At the end can be random card too from the end card pile, could be epic loot, a strong monster or even an event like escape the dungeon. People choose a player card which has different stats which can be effected by loot found, but also have diferent stats which effect how far they can move per turn or how well the do in fights or other utility abilities. when they enter a room roll a d20, depending on the number draw from the respective pile (1-5,6-10,11-15,16-20) which do different things, 1-10 is generall a fail, 11-20 are pass but all have flavour text to paint a picture of how the adventure is going. Could even have 3d printed pieces like players, loot boxes, enemies room elements


https://nz.pinterest.com/pin/333477547387031489/

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09