Submissions by ben.wal7029 tagged cardboard

Adventure Cards are put down in randomly so that they connect via markers on the back of the cards. when 25 cards are put down (25 for 2 player, more players means more cards) stop putting the cards down, flip them over to create the map, and at one end put the start card, and the end card at the other. now shuffle the decks seperately for low mid and high threat monsters and place them facedown on any cards marked room. each card is a different monster with different stats and loot drops, the idea is to go through the dungeon to try kill monsters, find better loot and to get to the end of the dungeon. At the end can be random card too from the end card pile, could be epic loot, a strong monster or even an event like escape the dungeon. People choose a player card which has different stats which can be effected by loot found, but also have diferent stats which effect how far they can move per turn or how well the do in fights or other utility abilities. when they enter a room roll a d20, depending on the number draw from the respective pile (1-5,6-10,11-15,16-20) which do different things, 1-10 is generall a fail, 11-20 are pass but all have flavour text to paint a picture of how the adventure is going. Could even have 3d printed pieces like players, loot boxes, enemies room elements


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