All submissions (25)

Determined to get through this one way or another! I really couldn't picture the brick squashing more than a pixel, but perhaps it'd look better it I exaggerated it a little more. The ball turned out pretty okay though.

Time: 40 minutes

Sorry once I saw the animation I felt compelled to give the ball Pokeball colors.
This was fun! Adjusting the colors with the curve was a little tricky, not sure I got the curves "perfect" but it looks decent when animated, I think.

Time: 46 minutes

Fell a little behind, but we're back! I think this challenge was very helpful because it's something I've usually only eyeballed while this reminded me that it's easy to make an objective check based on the mass.

Time: 38 minutes

This one was pretty fun! Felt pretty good about the result.

Time: 1 hour

After a failed attempt at animating a clock, decided to keep to the basics and go with the box exercise.

Time: 35 Minutes + 1 hour

Stream was broken from a couple days spent doing debugging stuff more than artistic stuff, but should be back on track now!

All the Gastly animations are completed. Here's his death animation as he's burned by the sun. Next up this weekend is animation and chart polish! After that, I'll spend whatever time's left making an animated lightshow until the last day.

Finished the bulk of the intro animation effects today. This shifted between five different Post-Processing profiles in Unity which was.. surprisingly involved. There may be a better method, but since I was only able to animate one profile within a given camera, 5 cameras were involved in the making of this video!

Also began other dancing animations for Gastly.

Spent a lot of time today playing with the Unity particle editor, but managed to add a little wiggle lol. Don't know if I'll actually use it, but it's fun to see him dance!

Colors are a bit funny from experimenting with post-processing effects.

So, currently on a mad rush to submit an entry for the Everhood mod contest! I'll be post some pictures here for daily progress on my animations using Unity's animator.

It's going to be a battle against a DJ Gastly. This is his initial sprite with the smoke being done live with the particle system! How this gives a cool effect when he starts dancing around.

Made a placeholder tileset. Water is super basic but I'll see how it looks with some water shaders. The stone bricks also look super basic, but I'm hoping normal maps and some lighting will fix those up in-game. Tested putting some tiles side-by-side at the bottom.

Tomorrow I'll prob start sketching the area, and then work on the sprite assets needed to make the sketch a reality the next couple days after that!

Resubmitting the day 14 card here for completions sake (with bonus toucan).

Hope to see some of you for the animation course!

So, with the 14 day challenge finished, planning to put the pixel skills to use in creating a very small game to stretch those pixel muscles. First step to that end will be the creation of some simple placeholder assets to be refined later.

Didn't have much time today, but I wanted to throw together a simple palette for some of the basic tiles that'll show up in the first area (some bright, peaceful ruins) to set the tone.

Colors correspond roughly to the grass, stones, water, and dirt. Over the next couple days, I'll throw together some tilesets and scenery props--perhaps a simple main character sprite.

Time: 20 minutes

Still think there's a bit of improvement on the colors/shading I could've done for the door, but I'm out of time on the clock! Improved the shading on the torch and cloaked figure.

As always, the feedback was tremendously helpful! Can't overstate how much it helped in terms of seeing the opportunities for improvement in all the details.

(Edit: Adding in those post-clock adjustments because I was having too much fun to stop)

Time: 2 Hours, 45 Minutes

Well, this was a blast! Made substantial improvements to the sketches thrown together last night. I wanted to show them both side-by-side because I feel this more than any previous challenge has felt like a "before and after moment" for the progress made over the past 12 days. Devoted this afternoon to refining the ideas and gathering feedback from friends so time is inflated. It's been a fun ride!

All feedback is appreciated, but these are the biggest questions I wanted to ask:
What coloring techniques might I use to give the door a more wooden texture/look?
What might I do to make the torch "pop" and feel more realistic? At the moment, I fear it might look too flat.
What might I change to improve the shading of the cloak on the red figure?

Time: 4 hours

Didn't feel great about today at all. Burned down a lot of ideas, didn't really get a chance to fix up the colors or shade properly. I'll probably give these a big overhaul tomorrow or maybe burn them down..

This was a tough one! I think the results seemed.. decent. But wrapping my head around the 3D component while working with multiple light sources was a big step up. With more time to work, I think I would try to shade for each light separately and then combine afterwards.

Time: 1 hour, 50 minutes

Didn't have much time today to refine, but expanding the palettes was still fun.

Time: 20 minutes

The feedback was fantastic! Had a lot of reflection to do.
Tried to increase the curvature of the top spheres and make the bottom reflections of the right sphere more distinct from the highlights. I removed the extra highlights from the mid blue figure, and adjusted the right blue figure to be more conscious of 3D space.

Time: 1 hour, 21 minutes

Today went more smoothly than yesterday. Iffy about how highlights would behave on the second blue figure, so I look forward to seeing other's approaches on that.

Time: 36 minutes

This one was tough, wasn't too sure how I felt about it. I may have misinterpreted the intent with some of today's exercises after reviewing how others approached it. Ended up trying 4 shades to follow the process in the example GIF with multiple shades of shadows.

I assumed a bright, directional light like the sun. In addition, for some I had the lighting coming from the top-right moving away from the viewer, while in some it would be directly to the right of the object.

Time: 2 hours, 50 minutes

I love these near-grayscale color palettes lol. Overall, pretty happy with how these turned out after a bit of adjustment. Had an image in my head of where each color palette could be used in game.

Time: 48 minutes

This was pretty fun! Feeling happy about the results, though I could've experimented a bit more with the saturation.

Time: 1 hour, 10 minutes

Uhh.. I might've gotten a little carried away with this one. Went on some researching tangents so time is a little inflated, but learned a lot. Swords and bookshelf were fun; I overthought the gloves.

Time: 3 hours

Tried to apply clean lines to some text and shapes. In retrospect, I should've kept it simple with plain curving lines and perhaps worked on spirals more--got a bit distracted. The pyramid was a good exercise in making clean lines that fit together, though.

Time: 1 hour, 25 minutes

Made a grayscale character portrait in 64x64.

Well, probably bit off more than I could chew, but I hope this serves as a good reference point for where I started down the line. Did quite a few redraws since I wasn't too happy with the initial results, but was feeling more comfortable towards the end.

Time: 2 hours 30 minutes

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