Finished the bulk of the intro animation effects today. This shifted between five different Post-Processing profiles in Unity which was.. surprisingly involved. There may be a better method, but since I was only able to animate one profile within a given camera, 5 cameras were involved in the making of this video!

Also began other dancing animations for Gastly.

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Stream was broken from a couple days spent doing debugging stuff more than artistic stuff, but should be back on track now!

All the Gastly animations are completed. Here's his death animation as he's burned by the sun. Next up this weekend is animation and chart polish! After that, I'll spend whatever time's left making an animated lightshow until the last day.

Spent a lot of time today playing with the Unity particle editor, but managed to add a little wiggle lol. Don't know if I'll actually use it, but it's fun to see him dance!

Colors are a bit funny from experimenting with post-processing effects.

So, currently on a mad rush to submit an entry for the Everhood mod contest! I'll be post some pictures here for daily progress on my animations using Unity's animator.

It's going to be a battle against a DJ Gastly. This is his initial sprite with the smoke being done live with the particle system! How this gives a cool effect when he starts dancing around.

Made a placeholder tileset. Water is super basic but I'll see how it looks with some water shaders. The stone bricks also look super basic, but I'm hoping normal maps and some lighting will fix those up in-game. Tested putting some tiles side-by-side at the bottom.

Tomorrow I'll prob start sketching the area, and then work on the sprite assets needed to make the sketch a reality the next couple days after that!

So, with the 14 day challenge finished, planning to put the pixel skills to use in creating a very small game to stretch those pixel muscles. First step to that end will be the creation of some simple placeholder assets to be refined later.

Didn't have much time today, but I wanted to throw together a simple palette for some of the basic tiles that'll show up in the first area (some bright, peaceful ruins) to set the tone.

Colors correspond roughly to the grass, stones, water, and dirt. Over the next couple days, I'll throw together some tilesets and scenery props--perhaps a simple main character sprite.

Time: 20 minutes

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