Testing out converting my first ever 3D character that I made years ago to my first ever 16-bit character. Palette is currently incorrect as this is a draft. C&C completely welcome and wanted. Still adjusting to this pixel world from 3D.
Not feeling well the last couple days & I fell behind on daily art/dev posts, Catching up tomorrow. So I wanted to show off some work I did for Mutant Studios next game. 3 colors/character 32 colors max at once, palette swaps for players/level.
More learning in Pro Motion NG, loving it so far. Moving stuff over to tiled to replace my programmer black and white art. I made my own Tiled Importer so tomorrow I'm probably going to play with throwing this into unity. Still new to pixel art so any tips are super appreciated.