Submissions by Papiertig0r tagged game

No user interfaces, but interfaces nevertheless.

Now it is possible, that even enemies can throw weapons. The same system could be used for spells etc.

Area of effect is still missing, but I'm inching towards it xD

See the changes here:

https://github.com/Papiertig0r/Alchemy/commit/fb9963ae2de2ffc10198b98d5072474d94b48639

Literally. That's what I implemented today :D

First I adapted my inventory, now it feels really good (code base side, still no UI yet). You can pick up things and they get neatly organised into stacks. I have to create some items so I can test with them, but I think it's working fine.

Also you can now throw things! huzzar! Throwing things has no effect right now, but that is the next step! (Throw healing paste at your enemies to restore their health! xD)

See changes here:

https://github.com/Papiertig0r/Alchemy/commit/8c2f...

Enemies now bite back!

Also, there is rudimentary sound, which gives not as much depth as I had hoped. Anyhow, enjoy the changeset and the gif.

https://github.com/Papiertig0r/Alchemy/commit/84a77c87a50b5717ac46a0c8d838bc1c44717266

I implemented Ingredients and Tools. Add an ingredient (e.g. a herb) to a tool (e.g. a mortar and pestle) and you can change the attributes of ingredients (well, almost, there is no actual logic for changing attributes but all the containers are ready)

Missing is: Tool UI, UI interactivity, some proper attributes and an Editor for phase transitions (currently it's with lists of custom container classes)

No gif today because you can't see the changes xD

watch them on github instead:

https://github.com/Papiertig0r/Alchemy/commit/dc41...

I implemented a simple Inventory with UI

it might be a bit hacky, but it does the trick :D

current latest commit:

https://github.com/Papiertig0r/Alchemy/commit/4fed...

I'm excited to see how far I will make it

I'm trying myself on an action-rpg with alchemy much alike to the Atelier series.

For the battle-system I'm thinking of secret of mana (or Star Ocean 2), for the alchemy system I'm imagining the mechanics of Big Pharma and the Style of Morrowind (Elder Scrolls 3)

I implemented a moving character and you can 'pick up' items (not really, they just disappear xD")

See changes here:

https://github.com/Papiertig0r/Alchemy/commit/a8005b80f4edec56b9fb75cca557aa0aa0d96463

I'm excited to see how far I will make it

I'm trying myself on an action-rpg with alchemy much alike to the Atelier series.

For the battle-system I'm thinking of secret of mana (or Star Ocean 2), for the alchemy system I'm imagining the mechanics of Big Pharma and the Style of Morrowind (Elder Scrolls 3)

I implemented a moving character and you can 'pick up' items (not really, they just disappear xD")


See changes here:

https://github.com/Papiertig0r/Alchemy/commit/a800...