[ Idea 18 - 05/08/2016]
Minh Nguyen | Minh.ngu7004
Source: Justin Main - Photoshop Artist from Toronto
https://www.instagram.com/photified/
Question is a digital collectible card game for the mobile market which player's trade question cards to other players and submit their answers anonymously to the individual who gave them the question. The game will then conjugate a series of similarly answers with highest percentage of similarity being the top of the "scoreboard" shown on the back of the card.
Question is a game which strives to create curiosity within players and stretching their imagination by providing unique content through the medium of interesting questions as a way of mental exercising the player.
How to play:
1) The player chooses one of the three cards only told of its question's genre/subject
2) Upon choosing one of these cards, the player answers said card within 100 - 150 words.
3) Individual who gave the card will read the answer and rate the answer on the players maturity, grammar.
4) The player who answered the said card can now give
5) Rinse and repeat
There will be a tier system in terms of the rarity of each card, however these rarer cards have harder questions to answer alongside them.
Black: Highest (Having the black lotus themed border and unique animation to only Black cards* see image reference for conceptual)
Gold:
Silver:
Copper: Lowest
The players objective is to collect these cards but along the way contemplate of various themes, genres and aspects of our society as well.Should a player have a preference of selecting a specific genre of cards then within their card collection they will receive interesting facts or answers to that specific genre. E.g: The Player likes cats, there will be short summaries of cat related facts. "Did you know there is a documentary of Japan's Cat island"
[ Idea 13 - 31/07/2016]
Minh Nguyen | Minh.ngu7004
Image Source: PrimerMagazine.com
Think: Gamifying mental exercises for athletes to practice or perform better.
A study published in the Journal of Neurophysiology of December 2014, ( http://jn.physiology.org/content/112/12/3219 ) showed increases in athletes performance when asked to do mental exercises such as visualizing or imagining working out.
Art of Flow is a game which takes the key notation of this study and attempts to gameify the mental preparation for those who wish to squeeze in more practice in their day to day life such as, playing the game on the public transport or on their break from work where it would be impractical or even hazardous to practice in their work environment.
Art of Flow is game which combines timing mechanics for the player to understand the step by step processes of a complex move thus through the players motivation of timing better i.e scoring better as well as the factors of replayablility and repetition to develop mental preparation for said complex move, for instance:
A Backflip:
- step 1: Bend in your knees as you bring your arms down.
- step 2: Rotate your arms upwards and jump vertically.
- step 3: Bring your knees to your chest at the highest point of the jump.
- step 4: Stop the rotation by untucking when you can see the ground underneath.
In order to obtain revenue for such a game, Art of flow could be aimed at various niches within the sports community:
- Gymnastics: How to do press handstand
- Tricking (an extreme sport of acrobatics): How to do a back flip
- Calisthenics and advanced body weight: How to do a muscle up
- Weight training: How to do a bench press properly.