Submissions by LouisJohns tagged levels

This game is a side scrolling jumping game where you play as a lumberjack jumping logs to get to the lever that closes the back door to stop the constant rolling of logs out the back of the truck. This game works in levels and the higher you go in the levels the faster the logs roll out of the back and the longer the level is in distance to the start and the end of the level which is the trucks lever. The logs at the start of the game will be your generic average sized logs, simple enough to jump over. In higher levels the logs with increase in size and speed to make it harder for you to jump over them, the controls to jumps is the 'space bar' if you tape the bar quickly you lumberjack will jump a little and is you hole down the space bar he will jump a lot, There is a power up you can collect that appears in the air when it comes to the screen, so you have to jump to get this power up, this power up turns you into the strongest and fastest lumberjack that ever lived, you run through the logs splitting them is two with your axe, as you slow down with the power up on you start to flash to show that the power up is going to turn off, so it gives you time to get ready for the next jump. If you get hit by the logs you restart the level.

Images:

https://www.google.co.nz/search?q=im+a+lumber+jack&biw=1105&bih=685&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIt6az5qjrxwIV5q2mCh1CswQv#imgrc=Yka5SaGiOzBAnM%3A

http://www.mensofficial.com/wp-content/uploads/2015/05/4.png


In this game you play as a warrior in the battle maze, your objective is to go through the maze fighting the boss monsters that dwell inside the maze. you have to make it out of the maze and survive to get to the next level, the next level will be another maze but much harder to navigate and the monsters that dwell inside will be a lot tougher to fight and get past to proceed. This game is set for consoles and computers engines. This game is a FPC (first person combat). So running through the mazes will be difficult and bumping into monsters will make it hard it keep track on where you came from and where you have already been. Each battle you finish you give experiences points which will make you level up and gain new abilities to defeat your enemies (monsters). At the end of each battle you will get a piece of armor that represents the last monster you have defeated, "So killing the scaled lizard monster you will get some scaled boots that represents the lizard monster.

Image:

https://hdwallpapers.cat/wallpaper_800x600/i_must_not_fear_beast_hunt_cave_monster_3d_800x600_hd-wallpaper-1550452.jpg

You are a Lollipop commander ready to protect the Lollipop Kingdom for the clutches of the Colgate Nation the Colgate Nation wants to crush, brush and Cleanse you of the face of the food chain . You are here to stop the Colgate Nation from approaching the walls of the Lollipop Kingdom, the game is setup with you on the right side of the screen and the Colgate Armies coming out of the left side of the screen, The military the Colgate Nation has are strong and will not go down without a fight. You job is to protect the Kingdom and not let them brake through the wall, you have defenses to help with with the protection of the kingdom, they are the Lollipop Brigade, your forces are full of different troops to choose from like the Sour Sting troopers, Gob Stopper Sorcerers to the Heavenly help of the Jelly Bean Jehovah. These forces will help you protect your wall from the clutches of the Colgate Nation, you will be doing all of this by unlocking the different forces form the points (Gold) you get from eliminating troops from the enemies forces. Each different troop you defeat you will get higher or lower points. for example you will get more points from higher tier enemies and less points from lower tier enemies. To make it easier to get points (Gold) you will get 5 points every 5 seconds to make sure that you do not run out of coins if the enemy is taking longer then normal to to you wall, With a short summery that is there so you do not need to be reliant on defeating the enemy for points. If you let the enemy get to your wall they will attack it and take the walls health down a little bit on each hit, if your wall is broken down you have lost and it will take you to the level selection. The way to progress to the next level is to complete the level you are on by defeating all of the enemies forces for that level and you will be rated with a A, B, C, D, E or F at the end of each level you pass or fail, the rating works on how much health your wall has, for example if you have over 98% of the walls health you will get an A and if you have 25% of the walls health you will get an E. As you progress the levels, the Colgate Nation strengthens its armies and attacks your kingdom with higher tier forces which are much bigger, stronger but a lot slower to give you time to reacted to the new enemies, but with fighting of stronger enemies comes better weapons that you can purchase with your points. Have fun protecting the Lollipop Kingdom, Jelly save use all.

Image reference:

http://blog.nuraypictures.com/wp-content/uploads/2013/08/Wizard-of-Oz.jpg

http://media.pocketgamer.biz/2013/12/11144/facebook-wartune1-r471x.jpg

http://www.ctrlhelp.com/wp-content/uploads/2015/07/lollipop-640x400.jpg


The aim of the game is to launch you and your little marshmallow friends on to a skewer, you use a home made catapult to launch you and said friends on to the skewer. You get points in this game by landing perfectly on the skewer, the better your landing the better score, for example you get 1000 points for a perfect, 800 for amazing, 500 for awesome, 200 good, 100 OK and 0 for a miss. On each level you get a rating of five stars counted on your score you have made from you play of that certain level you played.

You use a charge up mechanic to launch your marshmallows. The longer you charge the more of a chance to launch over the skewer and miss. As you progress in the levels the skewers get further away from the original starting point. There is a wind mechanic that makes it harder land on the skewers, the stronger the wind the harder the chance of landing a good score. In the corner there will be a wind meter with a arrow showing witch way the wind is blowing and how fast the speed of the wind is. This is shown by (mlp) miles per hour. With each landing the on the skewer text will appear with the landed score (perfect, Awesome, etc.) and miss when you do not land on the skewer. You can angle the direction of the launcher to direct Little Marshy in the air like (Angry Birds). The different types of marshmallow you will be launching is Little Marshy, Soft Marshy, Squishy Marshy, Angry Marshy and Sad Marshy. Once you get them on the skewer they are ready to stick in the fire. :)

Image Reference:

https://waitingforahurricane.files.wordpress.com/2013/08/tumblr_mptds8gatk1sycvdqo1_500.jpg