In this game you play as a warrior in the battle maze, your objective is to go through the maze fighting the boss monsters that dwell inside the maze. you have to make it out of the maze and survive to get to the next level, the next level will be another maze but much harder to navigate and the monsters that dwell inside will be a lot tougher to fight and get past to proceed. This game is set for consoles and computers engines. This game is a FPC (first person combat). So running through the mazes will be difficult and bumping into monsters will make it hard it keep track on where you came from and where you have already been. Each battle you finish you give experiences points which will make you level up and gain new abilities to defeat your enemies (monsters). At the end of each battle you will get a piece of armor that represents the last monster you have defeated, "So killing the scaled lizard monster you will get some scaled boots that represents the lizard monster.
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This game idea is a combat oriented game similar to Mortal kombat, Street Fighter and Dive Kick. In this game you play as a character that you can select from ten others and you use them to battle another player or CPU. The Idea to this game is that all the characters have their hands tied behind their backs and they use their heads to fight with headbutts. You have two buttons for attacking and two buttons for dodging, if this game is put on a console like the PS4 the controls would be Square and Triangle for attacks, X and Circle for dodges. If this game is placed on computer the controls would be set to letters like ,A, ,W, for attack and ,D, ,R, for dodge. Both you and the other player or CPU will have health bars to keep track on who is damaged the most. You will also be able to do combos, such as the Big Header, Head Trauma and the classic move Headache. The combos will be set up with different combinations of button pressing, for example the Big Headers combo would be A,A,W,A and your character will perform that move, unless you are hit by the other character and you move is interrupted. I feel adding this type of fighting system will make for some creative plays and balance in the combat scenario.
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http://img.hdwallpaperpc.com/cover/95/Cartoon_Comic_Maddox_Headbutt_Pirate_94088_detail_thumb.jpg