Submissions by lewis_poll tagged disclosure

This game is stylised in a early 2000s, low poly fashion similar to games like Jak n Daxter, and Ratchet & Clank. The game is a light hearted, steampunk fantasy RPG that idealises cartoon like aesthetic and basic, non stressful gameplay. The game is designed to be a relatively easy game that can be picked up by players of all ages, set with the pure intention to capture whatever player in a world they may escape to. The setting is futuristic with flying mobiles and huge zeppelins roaming the sky, interlocking monorails fill the city between slums and tall skyscrapers. Every visible area in the game is reachable, no doors remain permanently locked, every visible structure has a purpose. The player is given a primal mission and from there on they are set to free roam, taking on multiple quests to help NPCs in distress or unlock new gear. The player plays as a warrior from a foreign planet, who crash lands near the city with no memory. The player must piece together their past and objectives by completing the missions present.

The aim of the game is to experience the fullness of the densely populated environment, and take away a feeling of discovery from each playthrough. The game mechanics involve shooting, sword combat, and double jumps. Player armor unlocks various upgrades to the player's skill such as improving the height of the double jump, or speed of sword combat etc.

Enemies involve the city guards, big corporations, and criminals that roam the city.

Here is an image from Ratchet & Clank representing the in game aesthetics

http://i.ytimg.com/vi/XGmM9fTvRiI/maxresdefault.jpg