Malevolence is a real-time tactics game focused on deck building and effective tactical decision making. Players have access to three unique factions known as the Bastion, Wildwoods and Oath breakers.
Players are placed in a dark reality in which humans struggle to exist, some live in the steam city of Bastion and pray to their machines and iron walls. Some turn to nature and live among tower treants and others still turn to the power of death. Players choose between the three unique factions and build a "deck" of units using points system where different units cost a different number of points. Similar to chess players place their pieces at the start of a match and then play it out in real time. Matches revolve around a variety of map dependant and partially randomised events which earn the players points. Unlike common RTS games there is no base building, players use the points they earn in game play to purchase reinforcements from success. Without success its harder to authorise further reinforcements, players still earn points while losing, but they earn less.
To augment their reinforcement's players can also draft unique powers and abilities such as artillery strikes, magical typhoons or meteors of rotting flesh.
Malevolence plays on two popular aspects of strategy games. The deck building of card games and the micro management and tactical decision making of real time strategy. Malevolence requires careful deck building, side decks will be available similar to common TCGs but mostly drafting armies will require careful strategic choices mixed with a strong style and understanding of the players preferences. Controlling armies will require calm control of multiple units similar to RTS but with a strong preference to objective based strategy. Combining these two Malevolence endeavours to perfect the genre
●Deck building similar to popular TCGs
●Fast paced strategy similar to RTS
●Intense objective based combat
A Savage Age is an asymmetric (10 vs 2) PVP game using a mix MOBA and RTS controls. It is based on the hide and seek games from the Warcraft 3 modding era. Players take on one of two roles as either the Bastion (ten players) or the Wildwoods (two players). The Bastion are humans who have crashed an airship into the wildwoods that cover their land. The monsters of the Wildwoods are attempting to kill all the Bastion humans while the humans are attempting to rebuild their airship or survive until a rescue party finds them.
To survive the Bastion has three abilities at their disposable from their Quanta, an orb all Bastion airmen and women are carry. The quanta is a trapped djinn with three abilities. The first is to allow its user a limited number of blinks which recharge over time. The second is the ability to construct structures to defend the user and the final is to assemble and animate creatures from these structures to assist them in their survival.
The Wildwoods on the other hand are powerful monsters with dark powers and powerful artefacts at their disposal who seek to kill all the humans.
There are two factions each who play in very different ways.
The Wildwoods:
The Wildwoods are vastly outnumbered but are creatures born from the dark wild magic of the woods. They must tear through the defences of the ten bastion players and kill the human. They have three major facets to their gameplay:
Playing similar to a MOBA hero Monsters have five abilities and a tome of dark arts. They have access to a variety of artefacts and the ability to pay creatures of the woods to aid them.
Refer to Monster Table appendices for these details.
Monsters gain experience to level through killing human units and buildings, and they earn gold to buy artefacts and pay creatures by picking up the gold which is dropped from the Bastions buildings, they must be quick as the Bastion players can steal this gold.
The Monsters of the woods are much stronger and faster at night (day night cycle is 6 min, 3 min of each)
The Bastion:
The Bastion are a crew of humans whose Airship was struck down in a storm. Now trapped in the forest they must survive 60 minutes before a rescue comes, repair their ship by gathering the pieces scattered across the map or defeat the powerful monsters which are trying to kill them.
To survive the humans will collect wood by harvesting trees, crystallised mana by killing the creatures that roam the woods in the day and gold (by gaining it from their quanta at the 15 minutes mark, by stealing some from the monster when they destroy buildings or by creating gold mines) to create structures, walls and tower as well as animate magical familiars and constructs (details in the Bastion appendices).
Each Bastion player can also create one Monster Hunters. Monster Hunters are a hero unit which levels up by standing in the Lake (a special magic zone on the map) at the one minute mark. Monster hunters are weak comparative to the monsters but grow in strength the more they level, initially they are able to teleport anywhere on the map (at the cost of mana) and as thing progress they are able to summon trackers (who detect invisibility) and reinforce their masters buildings making them invulnerable for a time.
Bastion players have one minute before the monsters arrive to run and set up bases.
Bastion:
The Bastion players are in a wild place which they have always been taught to fear deeply (and rightly so). They are on the killing floor with the entire forest against them, during the day the Bastion will be scrambling to rebuild defences, gather resources and try to capture map objectives (airship parts and creatures which give crystallised mana), during the night the monsters are much stronger the Bastion players should be terrified to leave their bases, only doing so as a huge gambit. The bastion should feel under pressure at all times, struggling to survive long enough to escape an otherwise certain death.
Wildwoods:
The monsters of the wildwoods are the apex predators of apex predators. Creatures that dominate the sprawling murderous jungles. Players should feel like a wolf against sheep. Tearing humans apart and ripping chunks out of their bases in head on confrontations during the night when they hunt and during the day roaming the woods catching unsuspecting wanderers and harassing the humans to invoke fear and a death by a thousand cuts feeling.
●Asymmetric Player VS Player Combat
Bastion:
●Base building/ Tower Defence
●Intense high pressure survival
●Constant risk – reward decision making
Wildwoods:
●Powerful apex predator play; tear down the enemies bases at night and sabotage their progress with constant harassment and pressure during the day
●Many different ways to play (item builds and later additional monsters)
Appendices (Currently incomplete)
The Wildwoods
Vampire Skills
Chance: 2.5%/3%/3.5%/4%/4%/4%
Damage Multiplier: 2/2.75/3.5/4.25/5/5.75
Rivertide:
Max Level: 10
Cool down: 10 Seconds
Mana Cost: 200/325/450/700/1050/1425/1775/2200/2950/4000
Bounces: 7
Healing: 1000/1500/2000/3000/4500/6000/7500/9000/11500/15000
Bloodied Chain:
Max Level: 15
Cool down: 10 Seconds
Bounces: 4/5/6/7/8/9/10/10/10/10/10/10/10/10/10 (Each bounce damage reduced by 10%)
Damage: 125/150/175/200/225/250/275/300/325/350/375/400/425/450/475
Shadow Sight:
Max Level: 2
Cool down: 30/20 Seconds
Sight Provided: 2000/3000
Duration: 15 Seconds
The Secret Ways:
Max Level: 3
Cool down: 150/100/50 Seconds
Cloak Duration: 60/80/100 Seconds
Speed Boost: TBD