Malevolence is a real-time tactics game focused on deck building and effective tactical decision making. Players have access to three unique factions known as the Bastion, Wildwoods and Oath breakers.
Players are placed in a dark reality in which humans struggle to exist, some live in the steam city of Bastion and pray to their machines and iron walls. Some turn to nature and live among tower treants and others still turn to the power of death. Players choose between the three unique factions and build a "deck" of units using points system where different units cost a different number of points. Similar to chess players place their pieces at the start of a match and then play it out in real time. Matches revolve around a variety of map dependant and partially randomised events which earn the players points. Unlike common RTS games there is no base building, players use the points they earn in game play to purchase reinforcements from success. Without success its harder to authorise further reinforcements, players still earn points while losing, but they earn less.
To augment their reinforcement's players can also draft unique powers and abilities such as artillery strikes, magical typhoons or meteors of rotting flesh.
Malevolence plays on two popular aspects of strategy games. The deck building of card games and the micro management and tactical decision making of real time strategy. Malevolence requires careful deck building, side decks will be available similar to common TCGs but mostly drafting armies will require careful strategic choices mixed with a strong style and understanding of the players preferences. Controlling armies will require calm control of multiple units similar to RTS but with a strong preference to objective based strategy. Combining these two Malevolence endeavours to perfect the genre
●Deck building similar to popular TCGs
●Fast paced strategy similar to RTS
●Intense objective based combat