Thicket is a third person puzzle game. Players play as twins who ventured into Thicket, a forbidden area of their town accessible by jumping their back fence. When the twins Dorian and Darian get lost in Thicket Darian is drawn into a strange anomaly and disappears. Dorian returns home to find his parents are denying his brother ever existed. He must find a way to get his brother back by venturing through Thicket and unlocking its secrets.
Players progress in sequences as one of the two twins (alternating). Darian is thrown into a strange version of Thicket rife with magic and strange creatures. Darian has to fight to survive and learn to control the wild magic of thicket. Dorian on the other hand must explore and solve the mystery of the technically advanced Thicket he has access to, the remnants of a research facility.
Darian will gain experience through completing activities and level up as the player chooses to assist him in traversing Thicket, changes that Darian makes to his world have a butterfly effect on Dorians world.
Dorian will have to collect information through exploring Thicket and studying outside of Thicket to solve the puzzles that will lead him to finding his lost brother, using the technology in Thicket Dorian can change the version of Thicket Darian is in (such as different monsters or environmental themes).
While levels will begin with sections that only have access to one of the characters later levels will have players use both characters simultaneously by switching between them as needed.
Thicket aims to get characters involved in the narrative, neither protagonist is aware the other is looking for them and the story is told on both sides as they slowing unravel their part in the narrative. Both protagonists offer unique and interesting gameplay based in entirely different settings.
●Unique story told from two perspectives in two different biomes
●Two characters to play as and develop in different ways
●Wide variety of puzzles based on the way characters develop and the different areas they have access to.
Little Shop of Golems is a point and click puzzle game, players take on the role of a young sorcerer running a shop selling golems. Golems are magically animated creatures which perform specific tasks. Players will be given jobs to do which they will complete by creating a golem which fills the requirements. The better it fills the requirements the more the player is paid.
Players receive orders with a request for a golem to fulfil a specific task, players are able to reject orders if they find them morally reprehensible or pay not high enough. Occasionally customers will visit the shop directly and the player will be able to engage in conversation and barter with them.
Once they have accepted an order players will combine the variety of materials they have in their possession to create a golem that will fulfil the purposes. They can check on the performance of the golems in test environments however testing will often destroy the golem meaning players will need to spend additional resources to build a version for sale.
Players will need to advance their techniques through a variety of tech trees to be able to keep up with the quality of orders as orders will become harder to fulfil as the game progresses.
The end goal is to run the store for one year as required by the sorcerer's master. If they are unable to succeed in this time then they will be deemed unfit to continue to apprentice under their master.
Little Shop of Golems is a simple point and click combination game, players must manage resources and solve puzzle to match requirements given by customers. Underlying the game seeks to provide an interesting gothic narrative with unique characters and a coming of age story
●Simple gameplay
●Strong narrative
●Unique gothic aesthetic