Submissions by fedetibaldo tagged godot

For the last two days, the CTO of my company has been examining the feasibility of building a videogame as part of a marketing campaign.

To increment the odds, today I built a proof of concept of the idea I proposed him.

Drew lines. Made them stay 1px wide. Had some fun.

Jk, it was a pain in the butt.

In the end, the project settings were the key.

Hope you're all doing well! 🙋‍♂️

It’s going to be a really small project. Its scope is on the dialogue system.

Many games give you diverse dialogue options (e.g. Fallout 1), other try parsing free text (e.g. Event[0]). Either way, the goal is the same: to let you express your in-game feelings through speech.

The thing is: dialogue options are limited, and AIs feel stupid. I’d like to fix that. Hence, I’m now testing a middle ground that should mimic free speech without making one feel blatantly bounded. Let’s see how it goes!