It’s going to be a really small project. Its scope is on the dialogue system.

Many games give you diverse dialogue options (e.g. Fallout 1), other try parsing free text (e.g. Event[0]). Either way, the goal is the same: to let you express your in-game feelings through speech.

The thing is: dialogue options are limited, and AIs feel stupid. I’d like to fix that. Hence, I’m now testing a middle ground that should mimic free speech without making one feel blatantly bounded. Let’s see how it goes!

Daily Gamedev

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