Submissions by Enrique Cedeno tagged psychological-horror

Genre: 3D Psychological Horror, Puzzle, Story Rich.
Platform: PC, Consoles

Target Audience: People who like games that intertwine story and gameplay together, People who like story games.

Description: In a grim fantasy setting, play as an investigator trying to solve an unexplained phenomenon within the city that slowly takes away people's memories. Can you get to the bottom of the mystery before you yourself fully fall victim and lose your own memory?

Gameplay outside of basic movement consists of talking to NPCs and interacting with the environment. You bring with you a notebook where you can write key information, but not all of it, so you have to choose carefully what to note down. Later on you will be questioned on information gathered and will be graded depending on how much you were able to gather to arrive at a conclusion.

As the character too is afflicted with the unknown phenomenon of the town, certain information may become forgotten during your playthrough. This may include key information, names of characters, areas of the map you've explored before becoming hidden as if you never did, Even save data hiding time played or your current point in the story, etc. The consistency of which you forget things slowly increases as you progress the game.

The game also runs on a soft time limit. Counting the days gone by since you started the investigation (example: Persona 5's calendar system), each day that passes by you become more afflicted by memory loss, so you're challenged to beat the game before you become fully consumed by the phenomenon of the city.

Art direction should use watercolor, including the use of shaders to give the characters such a style. Also mostly dark colors, as if the city is always at night.

Music should be calm and melancholic, utilizing instruments like violin and piano often, and playing with leitmotifs by having them slowly become off-tune or keep looping oddly as the main characters lose their memory.

Example image taken from: Bloodborne (FromSoftware, 2015)