Little development time today, but pretty much all spent combining different Tetra examples into a more functional whole, with the end goal (not yet completed) of a main menu and other base code for Ludum Dare.
With Ludum Dare coming this weekend and Rust + Tetra my tools of choice, I'm hurrying to understand both. Went through every single Tetra example today - rather pleased that it works with the controllers I have. Also pleased I did this at all - I was rather drained today, so not breaking the streak is something I'm rather proud about. Quite a bit ahead of me to feel confident for this weekend, but every inch counts.
Multiple chapters of the Rust Book touched on today, plus a recreation of Pong in Tetra, a Rust framework for 2D games based on XNA/Monogame. Cheers for Kenney's assets - he's certainly a solid provider of art as usual. https://kenney.nl/