HYPE is a game in which you must connect clues and solve puzzles in order to find out the release date for a music album. The interface of the game would be a web browser, in which the player would be able to check news sites for new information about the album, along with writing notes about potential answers of clues. The browser would begin with a new tab, in which the player would find a number of favourited websites which would include some of these news sites. The new tab would also include a small section for taking notes, in which the player could place a combination of images and text. The puzzles would be in a similar vein to those of the current Overwatch Alternate Reality Game (ARG) for the new hero Sombra. These would include codes hidden in images, images that have been modified in order to store data and sound files that could be decoded to find websites and other information. Websites would be available to help the player solve these clues, in order to ensure that the game is not overly daunting. Along with solving these clues, the various news websites that the player could visit would give false and contradicting information over time. Once the player has solved the final clue of the release date, they would be rewarded with the "album". This would be a link to a download of the game's soundtrack with extra songs added.
Throughout the game players would hear small snippets of music, wether it be in the background of a video embedded into their browser, or received after visiting a link revealed by solving one of the puzzles. Some of these snippets would be from various songs on the album, however some would not be in the final reward. The final album would not be stored in the game, and would only be retrievable from the link given once the game is complete. This is an attempt to stop dataminers from gain access to the album before anybody has completed the game.
Image from https://i.reddituploads.com/38ed3dd2fbbf403c853e1b32a15f048b?fit=max&h=1536&w=1536&s=e8e0b37d617c0bdcf5102d2987e92362 retrieved 21/8/2016
This game is an RPG in which the goal is to get from one end of a vinyl record to the other. The player's character would always be positioned at the needle of the record player, and would move through "songs" in order to progress the story. Each song would contain a piece of the story, along with a number of battles. Each song would be split into parts - the intro, the verses, the chorus and the outro. Each song would have a varying number of verses and choruses, and would be comprised slightly differently. Both the intro and outro would contain parts of the story, and more would be revealed as the player makes their way through the song. For example, batting a boss character in a chorus would result in a small section where the music would be quieter, and will reveal more story to the player. Each section of the "song" will have it's own music, all tied into the same theme. For example, the intro in which the story is first revealed to the player there would be a specific melody, which would be carried through to the rest of the "song", or section of the story.
Image from http://www.thewheelhousereview.com/2013/10/10/youve-decided-buy-record-player/ Retrieved 14/8/2016
This would be a mobile rhythm game in which the player would be required to defend a castle in the middle of the screen from incoming waves of enemies. The player would be required to tap the enemies on the beats of the song. Different difficulties would change the number of enemies, along with the window of window in which the player is able to tap. When the player taps an enemy on the beat the enemy will be killed. The number of enemies spawned would depend on the part of the song. For example, in a pop song the verse would have less enemies spawned, and as the song builds up to the chorus more would be added. Finally, at the chorus the number of enemies would be at their highest. The player would be able to import their own songs, and the game would analyse the BPM and other parts of the song (for example where the chorus is). This will allow each player to have their own experience, while listening to the type of music they like instead of a certain genre being forced upon them.
Image from http://www.quartertothree.com/fp/2012/02/09/five-reasons-you-should-play-unstoppable-gorg/ Retrieved 7/8/2016
Beat hop is a rhythm platforming game in which the player must pay close attention to the music in order to complete levels. The player will take control of a small bunny and is tasked with traversing platforms in order to reach his lost carrot. The entire game would only require one button, meaning that it could be played on many various platforms. When the button is pressed the bunny will do a certain action, which will depend on the level. This action could be jumping in a level in which the main objective is platforming, or attacking or dodging in a level in which is based around defeating enemies. This button must be pressed in time with the music playing in the background, otherwise the player will be disadvantaged later in the level. For example, in a platforming level the player may miss a moving jump further into the level if their timing is off on an earlier jump. In later levels some beats would need to be missed as enemies may be blocking jumps or platforms may be moving. There will be 5 worlds, each with a different visual and musical theme. Each world would have a different genre of music, and each level within the world would have its own song.
Image taken from https://www.dreamstime.com/royalty-free-stock-photography-easter-bunny-listening-mp3-music-headphones-image13490087 Retrieved 30/07/2016