Submissions by andrewwelsh tagged platformer

Beat hop is a rhythm platforming game in which the player must pay close attention to the music in order to complete levels. The player will take control of a small bunny and is tasked with traversing platforms in order to reach his lost carrot. The entire game would only require one button, meaning that it could be played on many various platforms. When the button is pressed the bunny will do a certain action, which will depend on the level. This action could be jumping in a level in which the main objective is platforming, or attacking or dodging in a level in which is based around defeating enemies. This button must be pressed in time with the music playing in the background, otherwise the player will be disadvantaged later in the level. For example, in a platforming level the player may miss a moving jump further into the level if their timing is off on an earlier jump. In later levels some beats would need to be missed as enemies may be blocking jumps or platforms may be moving. There will be 5 worlds, each with a different visual and musical theme. Each world would have a different genre of music, and each level within the world would have its own song.

Image taken from https://www.dreamstime.com/royalty-free-stock-photography-easter-bunny-listening-mp3-music-headphones-image13490087 Retrieved 30/07/2016

This game would be a 2D platforming shooter, similar to Metal Slug. Many of the mechanics would stay the same, such as needing to traverse levels by shooting the enemies, platforming, and finally destroying a boss. The player will have health, meaning that they are able to take a few hits before being forced to restart the level they are currently on. There will also be an ammo counter, forcing the player to be aware of how many bullets they have when entering an encounter. However, many regular video game objects would be reversed. For example, shooting a red barrel would usually trigger an explosion in any other game, but in this game the barrel would simply fall over. This would push the player to explore by shooting a regular green barrel, which would then explode. This would be done in a safe environment, in order to slowly allow the player to adjust to the changed mechanics. Other mechanics that could be changed include ammo packs taking ammo instead of giving the player more, some enemy bullets healing instead of doing damage and various other things.

Image taken from http://www.arcade-museum.com/game_detail.php?game_id=8675 Retrieved 27/07/2016

1000 Words is a 2D platformer based inside of a children's storybook. The player controls the only picture in the entire book, located on the inside of the front cover. This picture has heard rumors of another picture at the end of the book, which he wants to be able to meet. The player will navigate through the pages of the book, running, jumping, and climbing over words written on the pages. Enemies would form from their words - for example a zombie would be created using the letters from the word "Zombie". This would leave a gap in the ground. Stronger enemies would comprise of longer words, or perhaps two words. These "Pages" will be parts of bigger "Chapters", consisting of 10 pages each. Each chapter will have a theme, which will impact the gameplay and add new mechanics. For example, a Fire chapter could have singed pages, and enemies that are half burnt. Words could also be hidden behind black burn marks, making it hard to see what is ahead. A water chapter could have damper pages, which would slow the character. A maths themed chapter could include numbers and pen all over the page, which the player could use to move through the level. A major mechanic of the game would be the ability to learn words, which the player would use to traverse the chapters and attacking enemies.

Image from https://wallpaperscraft.com/image/book_pages_reading_mood_49140_2560x1920.jpg Retrived 23/07/2016