This game is a slot car racing game to be played on mobile devices. The game would be controlled using only a single touch, allowing it to be played in almost any situation. It would be an incremental game, with the player gaining currency in order to power up their slot car. This currency would be earned with every lap the player completes, and would be proportional to the time of the lap. Along with powering up the car's speed and grip (how well the car stays on the track), the player would be able to purchase new tracks. These would become gradually longer as more are purchased, however would be in different locations with different themes, and would different rewards. Falling off of the track would result in a time penalty being added to the player's time, reducing the amount of currency they earn from the lap. However, some tracks would have areas where, at the correct angle, the player could slide their car off of the track and onto a rap in order to skip a section and reduce their time greatly. This introduces risk and reward into the game, and doesn't completely punish the player for trying to achieve the jump as they will still gain some currency, and would be able to continue gaining the currency on their next lap.
Image from https://en.wikipedia.org/wiki/Slot_car retrieved 2/9/2016
Island Hopper is an endless runner in which the player controls a kangaroo that just can't stop hopping. The player would need to guide the kangaroo through an endless stream of islands, attempting to wear him out. They would need to guide the kangaroo through various obstacles, such as forests, roads, and beaches. Hitting an obstacle would injure the kangaroo, however he would also stop hopping. This would be game over, as the poor kangaroo wouldn't be able to hop anymore. Once the player has hopped through an entire island, they would get on a boat. This would transition the game into a small pinball game, in which the player must keep the kangaroo inside the boat. If the player fails this, then the kangaroo would be thrown into the ocean. The player would then need to hop back to the island underwater, while running into air bubbles in order to let the kangaroo breathe. If the player fails this then the kangaroo will drown, also resulting in a game over. If the player keeps the kangaroo in the boat until the next island they would also be given a small amount of invincibility, knocking any obstacles out of their way. The player's score would be added to a global high score table once they finish their run, and they will be able to see how they rank against others.
Image from http://www.abc.net.au/news/2015-10-13/kangaroo-in-adelaide-suburbs-jumps-into-path-car-cross-road/6849424 Retrieved 12/8/2016
This game is a racing game for mobile. It would be played using touching, swiping and on the iPhone it would make use of the new Force Touch features. Each of these controls will do activate a special ability, which would give the player a slight advantage in the race. The phone would be held vertically, and the player would steer by tilting their phone. Each of the inputs from the player would only need one finger, so the game can also be played one handed. The abilities would be things such as raising the car higher from the ground allowing them to drive over the other cars without colliding with them, giving the player a small boost, allowing the car to drive underwater, and many more. The races would take place on a variety of tracks, and would consist of 8 players. There would also be a time trial mode, which would allow players to race their friends and try to beat their best time. The game would be free, with players able to purchase different cars which would also unlock variations on the abilities. For example, a more futuristic looking car would use jet boosters in order to rise above other cars instead of the body of the car rising higher above the wheels. The app would also be updated monthly with more races and other forms of new content in order to keep players playing. The simple controls will allow the game to be played by a wide range of different players, and each input would always do the same type of ability. Finally, a range of cars and races would be available. One race, for example, could be based in the middle of a city using street racing cars, while the next could be around a race track in supercars.
Image taken from http://www.autoevolution.com/news/street-racing-tuned-cars-and-adrenaline-police-lights-and-death-43812.html Retrieved 3/8/2016