Submissions by aidan.fox6298 tagged level-design-variety

In Collateral Custodian you take on the role of a guardian angel, protecting a clumsy character cursed by the grim reaper – eternally followed by the cold hands of death. As a guardian angel it is your sworn duty to prevent your individual from meeting their maker, therefore you must redirect all threats to your person elsewhere.

Threat redirection is when the "collateral" aspect is taken into account; you've only sworn loyalty to protecting one human – not the rest of them. For this reason, you're unintentionally interning for Death, sacrificing innocent people so you can keep your wings and Death's not complaining because you're simply sending him replacements.

The game plays with a third-person omniscient perspective over the protected individual; with a puzzle solving atmosphere with your goal is to divert incoming danger – this can be done by controlling electronics, such as traffic lights to change the flow of vehicles or activating electronic billboards to distract unaware sacrifices.

Features:

  • Progressive difficulty
  • Multiple levels
  • Ironic tone, keeping wings whilst sacrificing innocents
  • End game results in death hiring you as his assistant, resigning as an angel

Intended for PC, Xbox One and Play Station 4


Reference image: http://www.creativeuncut.com/gallery-26/clos2-brotherhood-god-paladin.html

Inspired by the premise of the movie Inception and dreamscapes, Inception: Cat and Mouse is a two-player game in which the "cat" chases the "mouse", however players are not represented as these animals and are instead playing people who can blend easily into a crowd or shapeshift to match an NPC.

As the "mouse", your goal is to hide and jump in or out of people's dreamscapes whilst the "cat" is in pursuit. The mouse can only enter another dreamscape when successfully spotted by the cat and fleeing, however the mouse can leave a dreamscape whenever, as long as the last dream-jump wasn't too recent. As the "cat" your main purpose is to catch the "mouse" before time runs out. For balancing reasons the "cat" will know when the "mouse" has changed dreams and can follow easily.

This idea leads to a large variety of level design that doesn't necessarily abide by the rules of standard physics, much like the movie in which this seeks inspiration from. However, the dreamscapes are vaster in differences and can even have childish tones like the pyro-vision from Team Fortress 2, with rainbows and sparkles.

Game Features:

  • -Basic premise of 'cat and mouse'
  • -Jump in and out of NPC's dreamscapes
  • -Large variety of level design
  • -Time Pressure
  • -Two-player versus

Inception: Cat and Mouse is only a placeholder name, as it blatantly explains both concepts used.


Reference Image: http://www.toptenz.net/wp-content/uploads/2015/02/chrisnolan3.jpeg


also quick mockup I made