Pirates of the Caribbean meets Starcraft in the sky. In the sky above a planet flooded by beautiful blue toxic waters, nations now live in the sky and battle for dominance over powerful crystals that are used to power machines and keep large structures and ships afloat above the clouds.
A basic real-time strategy in the clouds, among the four different human races to choose from you must build and defend your empire against other nations out to destroy you and take your resources.
The game starts off with your main base a few labour ships that harvest and collect resources from the floating crystals with your main base built upon a significantly large crystal, you must build up fleets and defense to protect yourself whilst expanding your empire and upgrading your technology to build bigger and better flying ships that resemble that of a pirate ship with large balloons attached to the top as well as sails on the side, things like cloud cover and even deadly storms are scattered around the map as well as solid and unstable rocks that act as obstacles or as an advantage over your enemies if your fleet is well positioned.
While all nations are evenly balanced their upper tiered ships and basic aesthetic of the nations is what sets them apart. As well as a captivating Campaign about revenge and justice against laws cities in the sky, this game is both beautiful and engaging.
Sandwich Maestro is a vibrant and whimsical puzzle-solver for single-player, where players construct sandwiches to order, following constraints of customers orders, available ingredients and recommended dietary constraints - all to the rhythm of kooky-slapstick music, eye-popping colors and modular graphics.
The game is played on desktop platforms (Windows/ Mac OSX), using a typical mouse and QWERTY keyboard. The display shows a production-line style game screen showing sets of 'orders' that need to be filled.
Each order consists of a particular burger with possible parameters that could be:
For each set you have a limited inventory of ingredients available to use in that particular set. Some sets require all ingredients to be used inthe entire set, while still fulfilling every other requirement. Ingredients are what you typically find in a burger (breads, meats, salad/vegetables, pickles & toppings). Ingredients are uniquely defined by the following:
On top of this, game rules add the constraint that no two of the exact ingredients can be stacked consecutively.
The purpose for the game is to use the ingredients at your disposal to fulfil each order, and to see how many sets you can complete. This is no time limit, as Sandwich Maestro approaches gameplay like a jigsaw puzzle solving problem. Players will find as they progress, sets become more challenging, with more constraints to comply with, more/less ingredients, specific height specifications.
Platform: Desktop PC/ Mac
Target Audiences: Children aged 7 year sand specific
Reference Image:
http://www.titanui.com/46547-flat-burger-icons-vec...
Insomnia is a PC horror game where the character you play is a teenager who has insomnia and night terrors. This teenager has been dealing with insomnia for a while now, but the addition of night terrors in the little sleep they do get is becoming extremely worrying for the character, as the tiny amount of sleep they do get is now plagued with horror.
The goal of insomnia, being a horror game, is to play through your characters night terrors and try to best whatever monster or being is plaguing their dreams. You take on the reigns of whatever hero or villain that the character comes up with, and you must go fourth into the nightmarish scenario to come out alive.
Insomnia's scenarios can be home to many different types of settings, whether it be a medieval knight, battling some terrifying monster, to a small child having to hide from the shadows that scale their walls. There are many scenarios, 10-15, that can be played through, and are chosen randomly in which order they are selected. The scenarios also have different methods of completion that result in permanent effects for the character, e.g, if you fail a scenario against a very horrible creature, it could result in a time limit being set for other scenarios, as the character now no longer wants to sleep at all due to the creature winning.
To finish Insomnia, you must complete all the scenarios to bring peace to the characters sleep, in hopes they will be able to rest peacefully.
Reference Image - http://www.shutterstock.com/video/search/scary
Trap Days is a gender confusion game. In this social game, the main goal is to identify the person's gender. Many people have probably experienced the stress of figuring out other people's gender over the internet. Be it in MMO games, in social media site, or in online chat rooms. There is always those who hide their personal info, while some even pretend to be another gender.
Trap Days is a game that integrates with social media site. It can be played on almost all platforms. There isn't really much interaction in the player's end. All the player has to do is guess a person's gender. However, the game will not tell the player that person's gender. Instead, in the player's profile page, there display the correctly guessed gender percentage. Also, the number of people that the player has guessed is shown on the profile page.
Trap Days also have a trap ranking system. Everyone on the social media site will have a "trap point" on their profile. Each time a player guessed a person's gender wrong, they gain trap point. The top 10 people with the highest amount of trap point will receive the title "Legendary Trap". Trap Days will put the player's trap detection skill to test. And for those who are brave enough, they can aim for the "Legendary Trap" title.
ACROSS is a space fighter game for PS4, Xbox One and PC. ACROSS takes place far into the future, where humanity has left Earth and are residing in huge carriers that are essentially the size of many countries combined. Each carrier has its own fleet that acts as its army. But leaving Earth hasn't changed much, countries are still under wars that span across and entire galaxy. You play Zen, a rookie pilot that just recently joined the fleet of USA. Due to have many of the veterans in the battlefield, Zen is tasked with carrying across vital information to another allied country that could end the war. But in order to do that Zen, has to travel across the dead zone, the deadliest place on the battlefield where all fleets of all the countries collide.
The game focus solely on aerial combat and will be continuous journey of Zen trying to get across the galaxy, similar to how Need For Speed The Run works. Along the way players will be able to stop and upgrade their space craft in order to survive the different rings of the dead zone.
<img src="https://s-media-cache-ak0.pinimg.com/564x/11/94/42/11944240c2b10998e41879ba1ea8b2bc.jpg" alt="Space War, Oshanin Dmitriy on ArtStation at <a href="https://www.artstation.com/artwork/space-war" rel="nofollow" target="_blank" data-verified=" redactor"="">
https://nz.pinterest.com/pin/335025659758727604/
(https://www.youtube.com/channel/UC8eZnop1LLsqJ1uyc...)
///Awake\\\
"Finally, the worst disease of all has been cured: Sleep"
Awake is an open world survival game, set in a dystopian timeline where the World Wars never occurred, and humanity entered the space race early. Instead of generations and technological pursuits being wasted on war, nations entered a 'cold war' of attrition. Who would be first to colonise the Moon, and have dibs on it, was the question on everyone's tongue. Scientists prioritised research into cures to speed their productivity and livelihoods, curing cancers and other "roadblocks" on their course to space dominance. In 1945, a game-changing drug was formulated and unleashed into the world, known globally as the "Awake Pill", a Sino-American wonder pill that cured sleep. No longer did humans need hours of rest to feel revitalised and rejuvenated; for a small fee, humans could now lead lives of perpetual productivity. Players take the role of an individual who has abstained from the Awake pill, opting to "waste precious working hours" to dream and recover "naturally". A year has passed since the release of the drug, and everyone around the player has started to seem strange. On the bus, the exact same travellers sit in the exact same seats wearing the exact same clothes as the day before. Over and over and over, repeatedly. They have become husks, and slaves to the system, working tirelessly and controlled. All the player's closest friends and even family members have become distant, more focused on "working and providing for the country", then even noticing the players existence. One day, the player bumps into a figure on the street; someone who seemed as surprised as the player that they were truly 'Awake'.
This game puts the player in the shoes of a teddy bear that must defend their sleeping owner from horrendous night terrors. The game is a third person strategic defence game. The game consists of two stages. Day in which the player must set up traps and a plan to ward of the night terrors. The second stage, night, the player will act out there best laid plans using all manner of toy and toy creation to ward of the creatures of the night. Weapons and toys themselves are all puns on existing toy brands. Each brand also has its own function in and out of combat. If the night terrors reach your owner then the mission is failed. It is your sworn duty as a cute and cuddly teddy bear to starve off all that the world throws at your child. Game has a surprisingly serious side despite the content.
Image Reference: http://www.adeevee.com/2015/10/teddy-bear-co-knight-teddy-bear-print/
TurNZ is a multiplayer 2d platform game where the players must speed run each level to get the fastest time. There will be obstacles that the player will have to duck or slide under, jump over etc. There will also be enemies that the player will have to avoid, however the enemies aren't present in the game until the player spawns them. Obviously the player will not want to spawn the enemies because they kill the player when touched, the enemies are spawned when the player makes mistakes. Players will take turns completing each level, the level will be played over and over as each player beats the previous player's time, this will carry on until the first person gets a worse time than the previous player's or if a player dies 3 times on a single turn. When a player makes a mistake they cannot restart their turn and are left with a harder level because of the enemies created. The levels will start off quite hard straight from the beginning as to make the spawning of enemies very common until they master each individual level. This is a console only game for Xbox one, ps4 and NX. It will be able to be played on a single console as the players will have turns, but the game will also be playable online. The whole game will be based on getting best times so there will be leaderboards for world and friends. There will also be a create mode so players can play player made levels.
Image Source: http://www.taxsutra.com/news/15617/CBDT-extends-time-limit-for-filing-Sec-194IA-TDS-statements-to-30-days
Clay God is a virtual-reality god-simulator in which the player has the ability to create life out of clay and other materials. Using motion sensors, the player is given the ability to draw and sculpt flora and fauna in order to create ecosystems. Players can raise their creatures, with the amount of time spent with your creature adding to its overall strength, by giving the player more clay to utilize. Players have complete freedom when creating their monsters, and different classes of monsters, determined by characteristics associated with their body parts, will behave differently. Monsters with wings will be able to fly and glide, while heavier built monsters will be tougher, stronger, and harder to knock down. Players can choose what to do with their monsters, by either raising it peacefully and kindly within its own ecosystem, using clay to make it happy and suit its various needs, or creating a monstrous killing machine, pitting it head to head with other creations to earn more clay by force.
Image source: https://i.ytimg.com/vi/ocAc--CQdPw/maxresdefault.jpg
The running of the bulls looks like a lot of fun. But as a spectator the best part is always when the bulls catch someone and put the little buggers in their place.
Bulls get their own back is a racer with a unique twist where instead of a car you take control of one of the biggest baddest bulls in the stadium. Race other bulls and knock over as many silly humans that are in your way as possible. The more you knock over the higher your rage meter goes once it hits full your bulls vision will be tinted red and it will double in speed and go on autopilot similar to the bullet in Mario Kart. However the other bulls in the race will also be competing next to you so try to push them out of the way to steal the people that they are aiming for.
Compete in running of the bulls competitions throughout the world and become the most feared and famous bovine to exist since that one from that movie "Barnyard"
image source: http://www.theweek.co.uk/64302/san-ferm-n-festival-should-running-of-the-bulls-be-banned
"BONJOUR, HOLA, GUTEN TAG, CIAO, OLÀ, NAMASTE, SALAAM, ZDRAS TVUY TE, KONNICHIWA, ANYONG HASEYO, MERHABA, SAIN BAINUU, SALEMETSIZ BE, SZIA, MARHABA, SANNU, JAMBO, NI HAU, NAY HOH, HALO, SUP UCE, GREETINGS!"
In this 2D top down game you are a wondering salesman who has mastered every greeting and has google secretly preloaded on their mobile phone. You have been deployed in a major commercial intersection such as Times Square and must successfully attract potential customers by first pressing keys bound to a particular greeting. Greetings that are applicable to people within your perimeter will initiate an engagement meter. The engagement meter (which will differ based on how much of a hurry that person is in) will continue to decrease if you fail to intrigue your naïve victim with knowledge. This is where the google feature comes in handy, before the engagement meter depletes to zero you must accumulate knowledge such as current positions of power or even geographical knowledge. Consecutively providing relevant answers will convince and convert your sales victim into a loyal monthly subscriber. Repetitive play will not only ensure high scores but ultimately expand your general knowledge.
Image: http://www.ibta-arabia.com/userfiles/Blog/The-Greeting-Components-that-anyone-should-not-Miss-.png
A first person exploration game where you are in an uncharted part of the world and you have taken the challenge of mapping the area. Unfortunately, the only equipment you have to survey the area is a notebook, a compass, some pencils and paper. The object of the game will be to survey the area and explore its secrets. There will be hidden caves behind water falls, in remote parts of the mountains and under tree trunks. There will also be wildlife, plants and strange areas that you have to document. The only thing is you must document the area using your own notes and drawings. There will be designated areas for your notes on each species but what you fill them with is up to you. Then when you need to refer to them at a later time should you need them you will have your own notes so it puts emphasis on the player observing and noting only what they think is important. The navigation and mapping will also be hand drawn. The player will have to try and draw out the area as best he/she can by locating points of interest in the surrounding area and drawing them on the map, the compass will help keep the player orientated and likewise with the wildlife documenting, the map will be completely yours to make however you want to find your way around.
The point of the game is supposed to be an in-depth exploration game where you waste time wondering around and finding new secrets for you to write down. Also to teach basic note taking and navigations skills.
Image Source - http://bigpreviews.123rf.com/images/alex_star/alex_star0709/alex_star070900061/1658365-compass-on-old-map-Stock-Photo.jpg
31 August 2016
Overview:
This is a mobile fantasy game where you have to craft miracles and curses by drawing and combining symbols. You are presented with a situation and you have to react to the situation with a curse or a miracle; in the initial stages of the game you are taught the basic symbols for curses and miracles, and you can unlock new symbols as you progress. You have to make the choice whether to approach the situation with a miracles or a curse; miracles create positive magic whereas curses naturally cause negative magic. To cast a spell you must draw the symbol with your finger on the screen and then submit it. You can combine any symbol with any other symbol, allowing you to create combos with varying positive and negative effects. Each situation is randomly generated, meaning there are many different outcomes and game experiences. You have a spell book in the corner of the screen that you can access to show you all of the spell combinations you have unlocked and casted.
Image Reference:
2016-08-31-GDV110-Slimetastic-Leo_Liao
Slimetastic
Overview
An ancient mechanical race in the fantasy genre has set out to eradicate the world. Trampling upon humans, elves, demons, anything that is considered intelligent. As the war rages on between machine and living, the machine stepped into the ancient forest. Filled with dense mana which is a perfect fuel source for the machine. But inside the forest they disturbed the something. The living has always avoided the forest even if the mana was rich. Once someone enters no one comes out.
https://s-media-cache-ak0.pinimg.com/564x/ff/2d/66/ff2d66c77f446e7f1f6db3b3feea5cf3.jpg
Once the machine gone deeper the slime monsters stampede against them. A slime is all liquid with a tiny nucleus in the center that holds it together. The slime are only living because that nucleus can gather mana and stores it inside. The slimes are angered and now flood the forest draining the machines mana and leave them as scrap metals.
This game is focused on the slime monsters. The players would play as a slime and fight countless numbers and diverse of machines. The game would have a switch class system. Play one class lvl that up and then switch to another one and lvl that up. The classes can be switch back and forth. Checking the lvl system once the player lvls to a certain point they unlock different class eg lvl 10 unlock fire water wind earth slimes. Later on you can even unlock light dark poison metal sticky and many other liquid substances. The story of this game is for the player to become the giant king slime and consume the main power core of the machine to stop them once and for all.
Maze is a 3D action adventure game. The player is escaping from an evil being from another dimension, and the player is in the castle of this evil being. To get away from the evil being, the player needs to go through some mazes to get to the exit of the castle. The player will start the game at the entrance of a maze, and there is no way that get out of the castle without going though all of the maze.
There will be a number of doors which are open on the walls of the maze, and the monsters, which have been sent by the evil being, will come through those doors to find and kill the player. So, the player has to close every door in the maze to avoid fighting with the monsters. The monsters will get stronger as time passes, so it is better to close the doors as fast as possible. Also, if the player does not close all of the doors in the maze, the exit of will not open.
The player can fight with the monsters which are following him/her, however it can be better not to fight with them to save time.
The combat will be following traditional action games such as Devil May Cry. The player can choose their weapon between a sword and a gun, and there will be items in each maze, to help upgrade the weapons as well.
The players will get more experience points when they clear the stage faster.
The stages will get harder as the player levels up, which means the maze will be more complicated and the monsters will be stronger.
Image reference from: http://www.what2learn.com/content/pics/maze1.jpg
This is a physics-based game where the objective is to fall over as dramatically as possible, in front of as many people as possible, without getting yourself killed. Each level will take place in an open area that you can explore freely, as you search for the optimal location. When you decide on the right place to fall over, you can press a button to collapse and let the ragdoll physics do the rest. You will also be able to run and jump, giving you more options for dramatic accidents. Points will be given based on the number of distracted bystanders, how much collateral damage is caused, and how well you minimise the resulting hospital bill. There will also be multiplayer, where you and a friend go head to head, racing to see who can get the most points. In this mode, there will be a major advantage to attracting the attention of the audience first, as bystanders are much less likely to notice the second person. Tumble your way to victory through restaurants, art galleries, and zoos.
Image source: https://ahasbeenthatneverwas.files.wordpress.com/2010/09/fallingdown.jpg?w=800
'Game where you stay up all night' is a first-person arcade game in which you play a ultra-hardcore gamer who will even stay up all night playing (not really that hardcore!). The player must attempt to last the full 12 hours of night from 6pm to 6am.
The main game is in fact various simple versions of Pong, PacMan or Breakout games, though with a 'meta' element. Each level is comprised of multiple of these simple games over the course of the night.
When the player begins each game, the controls and rules will be explained to the player, and the player must simply survive in the game, as they cannot pause it. The catch to these simple games is that the virtual gamer may begin to fall asleep and this may affect their ability to play the 'sub-games'. Specifically, sometimes the screen may dim and become difficult to see, sometimes a random key may become pressed for a certain period. The player must work around these in order to succeed at the 'sub-games.
Image retrieved 31/08/2016 from http://www.hipforums.com/forum/topic/461509-lets-post-funny-things-that-white-people-do/
REFLECTION DEFLECTION
You must defeat whole rooms full of enemies/targets armed only with a mirror that can deflect bullets… somehow.
You may not move from the space you are positioned.
Bullets will be dispensed via enemies with guns, turrets and timed-bullet-dispensers.
Bullets bounce off every surface.
You must find a route to deflect the bullet to hit all enemies/targets, by ricocheting the bullets of walls, roofs and objects.
Most enemies/targets will be out of direct line of sight, but will be highlighted red via some kind of x-ray vision (maybe you are wearing special goggles or something, I don't know… I'm just the ideas guy).
There will be different types of bullets, example:
There will also be different materials placed on the floors, wall and roofs in some levels such as portals.
Image retrieved from: https://cdn.meme.am/instances/51877331.jpg
"Catch me if you can" is a 2D mobile game inspired by the road runner where the objective is to trap the AI in a place where it can't break free. Players will have a merit of tools to help them catch this pesky AI and if they do so the AI starts to learn the habits of the player and gets harder as they go on. "Catch me if you can" relies heavily on the AI being very advanced at decision making. The AI will increase in speed as the player progresses levels. During the play screen, the camera will always be locked on the AI which will be represented as a tiny dot in the middle of the screen. The world itself is infinite, so players should never run out of room to build things. As mentioned before, the AI will be capable of determining many things. As an example, it should be able to identify its best path of escape and realize that if it's chances of escaping in a certain direction is lower than the others, then switch to the higher chance. "Catch me if you can" does not only depend on constructions however, the player will find that building at a fast speed may throw of the AI and in later levels in may be a key skill to have when trapping the AI.
Artwork: http://2.bp.blogspot.com/-SXmkjUWNYHQ/U5l7AMDKF0I/AAAAAAAAAwk/GzwSLlCH30o/s1600/9.png
Spear of justice is a temple run type game were you the player get to run through a three lanes. You will get to run, jump, move side to side and put your shield up block. The idea behind this game is you're a warrior charging from A to B dodging attacks from ahead. The attacks sent are based on any custom music you have chosen to use. you fight and dance around attacks to your music. The run ends when the music does.
Mechanics:
-Swipe left or right to move left and right respectively. Do this to dodge attacks in your current lane.
-Swipe up to jump, swipe left or right to roll mid air into the next lane. Do this to jump over obstacles or gain some height.
-Swipe down and hold to raise your shield. This will protect you from small hazards and breakable terrain.
-Swipe up then down and hold to slam your shield into the ground and slide a short distance. This will protect you from floor hazards.
-Getting hit will slow you and reduce your momentum, at 0 momentum you fall over and lose.
-running into a solid object will out right stop you in your tracks.
-Attacks and terrain is generated based on the music you picked. each song has its own unique level set to it.
-Slam down specific destructibles, bounce up to higher places or turn left or right to move to different areas to explore the map and find bonus',
(Picture from the original Temple run Game from android.)
Its an endless running game, with my own personal twist. Play to your music and dont hit ANYTHING if you can help it, little will be of benifit on a run.