Submissions from 2015-08-18 to 2015-08-19 (77 total)

Inverse is a third person point of view game where all your actions are inversed. Left is right, up is down, forward is backward, etc. The aim of the game is to do certain tasks as professionally as possible without raising peoples suspicion of you. Tasks include everyday activities like mowing the lawns, making coffee, going to work etc. Each level will feature different tasks for you to perform and each level has different people with different attitudes. For example some people will get suspicious easier, some will ask favors of you. Your score for each level is determined by how low you keep the suspicion from other people. Levels will progress with higher difficulty as you go along the game and levels will feature a range of different settings and environments to play in, also a range of different objects you can interact with. There will also be online leaderboards for each level.

image: http://www.healthcentral.com/sites/www.healthcentral.com/files/puppetman.jpg

Epistemophobia is the phobia of new information and learning, which unfortunately is one of the many phobias your character suffers from.

This game will be a 3rd person puzzle game where your character Phoebe has the extremely unfortunate complex of having almost every phobia known to man. This game aims to be educational as well as sad and a little bit funny as the player guides phoebe through various levels such as restaurants, dates, work place jobs and other public areas. The player will have to solve simple puzzle but with the added challenge of encountering a new and bazar phobia that makes the puzzle harder than it needs to be. Pushing phoebe too hard during puzzles will cause her insanity level to increase and will cause her to faint.

Each puzzle is centred on a particular set of phobias that phoebe will need to overcome in order to solve the problem. For example a level where she is going to a friend's party that has loud music playing this is when the player encounter acousticophobia (the fear of loud sounds) her goal loud be to act normal while battling her phobia.

The overall theme of the game is for the player to help Phoebe overcome her phobias one by one while educating theme about the strangeness and harmfulness of phobias in a persons life.

phot credit: http://www.deviantart.com/art/Do-Speak-Your-Phobias-414950307

You are being monitored, we can see every move you make. You have no privileges in the work place, if you would like access to privileges in the work place please fill the employee privilege request form. Remember privilege request forms require 'Privilege Request' privileges.

You are being monitored, do not attempt to stop working without first having acquired the privileges to do so. If you would like to request information on how you can leave your allocated area, don't. Remember disobedient employees are given additional monitors to help remind them that they are being monitored. Please remember, should you attempt to leave the work station, disable a monitor or call for help, you will be seen as disobeying sections 4, 58, 769, 890 and 201.001 of the obedient employee contract you signed. If you do not remember reading and/or signing this contract please submit a contract check request form and you will be supplied with a new 'Employee Obedience Contract'.

Remember you are being monitored any attempt to escape this situation you have found yourself in will only make things worse. So how will you get out? or will you spend your life behind this monitor?


Stolen from Referenced:

Monitor (Retrieved 3 August, 2015) http://www.bighdwallpapers.com/walls/you-are-being-monitored-facebook-cover-other.jpg

story

Game story is about a boy "Jack" whose parents moved to a new apartment with their kitten "phoebe", as a new kid in the block jack is bullied often, but after a month jack becomes friend with a new guy who tells him about a secret underground pet racing in their block, and Jack dreams of becoming the pro of this game so he could hangout with the cool kids.

Game play

it's a 2D scrolling platformer Game, The race will be held underground within 5 players competing with their pet against each other, player's aim is to catch a piece of meat which is attached to a flying drone, all player will move at a constant speed on a bumpy track, player has to jump over traps and obstacles, running on a flat path will increase the player's speed then jumping.

controls

Player will have two controls one on left side of screen other on the right. The left button represents power ups, and the right button for jumping.

Game will be released on Android platform.

Game inspiration - Fun Run

Photo refrence http://2359media.com/wp-content/uploads/2013/06/Screenshot_2013-06-24-16-24-47.jpg

Overview: Within this title you are tasked with escaping from death in a combination between old school adventure games, and modern day endless runners.

Mechanics: The game plays out as a multi-path style point and click adventure title where you have to work your way through areas and solve puzzles before inevitably reaching your doom. The game is intended to be played just once (whenever possible) - where the players have to build their own specific narrative that is mostly unique to each story. Each area has 3 different paths to go down depending on how you solve the 'puzzle'/situation - in a very grey area they are typically split into good, neutral and evil choices. The evil choice is typically the fastest way to make it through the level, but the most morally questionable, while the good choices work in the opposite way. That being said it doesn't matter what choice the player takes as the morality of the choices is only something they will have to internalize, the game will not punish or reward you for it outside of how much time it takes.

Each area you enter has some specific theme surrounding the idea of death and others mortality, you then have to choose how to solve it before death comes for you. Should you kill the person or someone in the room you can leave them for death to 'collect' to buy you more time.

Scream is a 3D 3rd person action game where you play as a mercenary killing targets that have been assigned to you. Instead of being stealthy you will need to make as much noise as you can, every wall that you crumble down, everything that you blow up and every npc that screams in despair along the way to your target gets tallied up into your final score so the more things you blow up the higher your score will be. There will be special events that the player can force to happen such as leaving an npc near a phone will cause it to call the police which will result in more noise increasing your points gained tenfold. The inventory system will be somewhat like in GTA V where a circular window pops up which gives you the choice of many guns and weapons. Weapons that will be included are pistols, rifles, machine guns, mini guns, rocket launchers, grenades, flame throwers and a bunch of melee weapons. As the game progresses you will be able to buy upgrades for your weapons like explosive bullets, but the main upgrade will be megaphones. Megaphones will only be able to be equipped onto weapons larger than rifles, and will help you gained points at a ridiculous pace.

http://i.ytimg.com/vi/sQaoizD8edk/maxresdefault.jpg

This is an RTS game in which you can choose to play as any of the four elements, each of them will have a god that you can summon by gathering all the required resources, there will be a big amount of maps to play in, and this maps will always have a bonus to one of two of the elements, so for example if you're playing in a volcanic terrain, this will give an attack bonus for fire units, same will happens with if you play in a map full of ice. The resources you can gather to construct buildings will be metal, wood and stone, some of this buildings will increase your economy while others function will be strictly for warfare, as in most RTS games the winning objective is to destroy all of your opponents, the game can be played with a minimum of two players and a maximum of six, the game will come out for PC only.

Image retrieved from: http://www.sudortaino.com/sudor-tainos-summer-schedule-is-based-on-the-4-elements/

Feeling Fighter is an educational and puzzle game designed to help users understand the way they/others feel better. The game follows multiple repetitions of the same sequence; a cutscene where something happens that would stir an emotion in the protagonist, and then a puzzle phase where the user gets to put together some words showing what they think the protagonist is feeling. Once they have chosen their feelings, the computer will choose a way for the protagonist to resolve or express these feelings. If the player has chosen correctly, they will move on in the overall linear story. If they have chosen incorrectly, there will be a different (and significantly shorter) cutscene showing the protagonists next day, where they remain stuck with this un-dealt with emotion, with more hints thrown at the player (something small, like a glare at a person, or a lack of energy when they try to pick up a book to study from). If they chose really incorrectly, there could be disastrous consequences leading to a metaphorical game-over for the protagonist, and a literal game over for the player.

In between progression in the main story there would be a performance recap. No grading is needed for this recap; it's an educational game, not a test. Instead it shows a recap of what happened to the protagonist in the first place (in text this time), the emotions the player chose, the actual emotions, the steps the computer chose to solve it (these would be directly linked to the emotion in question with a singular way to deal with it, repeated throughout the game) and what happened emotionally to the protagonist and the people around them when these steps were taken. It would also expand to any amount of "next days" the player had to play through.

The further in the game the more words the player has to choose out of, with more complicated feelings being shown, more complicated scenes needing to be described, as well as an increase in the difficulty of language used. Where a starting scene might need you to choose between "sad" and "happy", a later scene may make you choose between "burnt out" and "melancholy".

This game would be made by/for people with mental health issues, specifically depression, anxiety, bi-polar, since I would aim to make the protagonist/protagonists display behaviour typical of these issues (it would extend to other issues too, as I imagine it may help with autism and other socially challenged issues). The game would require many volunteers without any previous or current mental health issues to help write the story and to play the parts of people around the protagonist to get some true (or as close as we can get) reactions to actions the protagonist takes after events happen.

Game could be made on any console, but smartphone would be the most beneficial with an option to replay scenes may help real people deal with similar real life scenarios on the go.

http://th00.deviantart.net/fs71/PRE/i/2010/305/e/6/the_silence_by_zombiemeena-d31z8po.jpg

A game where you play as a man or woman who was sentenced and convicted of a serious crime, leaving you with prison with nothing but your hyperactivity and four walls to keep you company. In mind-numbing drudgery, you eventually resorted to scratching out your thoughts on the walls around you with a concrete-sharpened toothbrush.

At first it was just mindless venting. But then you got better at it. Over time, you started looking at the inmates around you, the perspective of the cell, and drew. And drew. And when you finally got out, you found you were still enjoying it. So you kept doing it, and eventually it got you attention: admirers of your unique style and background. But you got opposition too.

It wasn't long before people were calling your art sick, deranged, inappropriate, offensive, and a host of other labels. It ended up working. One by one, art shows stopped sending you invitations, and your works were quietly taken down. Eventually your progress dried up. In this game, you play as that artist in attempts to get recognised despite your convicted background and without selling out.

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A sim//management game where you act as the artist's conscience, keeping them fed and influencing their decisions on when/what to draw and what topics to explore. You also act as their financial manager, directing which outlets they approach and how they sell their work to make a living. At the end of every day, they will go to bed and you will see the thoughts running through their mind before they fall asleep. These are things you need to address to keep them sane and content with what they do, like feedback from the artist to their mind. The goal is to gain popularity without getting on the wrong end of controversy and spread your artwork as best you can despite the odds.

Art by Kago Shintaro: http://wewastetime.com/2013/01/13/kago-shintaro/

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Android Chaos is a turn based 3d RPG game with a third person view. It will be designed for PC's as well as consoles such as the PS4 or the Xbox1 with the option of making an iOS/Android version at a later stage. In this game you play as a smart intelligent engineer who builds robots for a living. He uses these robots to fight in a secretive battle arena to win cash for upgrades and customisations. As the player you control the robots by commanding them to attack and defend as well as the various different special attacks /abilities each robot possesses. With the robots you can fully customise them to your liking with thousands of possible options that range from weapon attachments, armour enhancements and cosmetic modifications. Each robot will have a base model that you buy to start your customisation. There will be a storyline where you progress through a linear level system from down in the underground battle arena all the way to a professional level with your rewards getting bigger and bigger but your fights getting progressively harder to win. Alongside the storyline there will be a multiplayer feature where you can battle your friends as well as random people and be ranked on a world leader board.

http://adampaquette.deviantart.com/art/Construct-Token-554580120

Overview

An ethereal being. Far above the planes of understanding by mere human minds. A creature that transcends time and space, moving between places effortlessly and gracefully. In Traveler's Call, players take control of a planetary caretaker, moving through the stars. Able to be anywhere in the universe quickly, the caretaker watches over planets, stars, and entire systems, observing and protecting them.

Core Mechanics

Initially, players are presented with a 3-D map of the universe, with planets inhabited by tiny individuals representing civilizations. These people are the charges of the caretaker - and protecting them keeps the universe in balance. Tethers between planets are colour coded, and represent the interactions that they have. Peaceful tethers are the caretaker's goal - and this is done by spending time in the system. The caretaker places shrines on each planet, and connected planets that have shrines find themselves becoming more peaceful. As some planets become peaceful, others become more aggressive as they want to take over easier-to-invade planets. The caretaker can utilise a variety of abilities to calm inhabitants, as well as directly removing entire civilizations from the universe. Players have to make choices between how to best manage warring planets and even systems, as they attempt to be the arbiter of evolution in the universe.

Narrative

The Narrative in Traveler's Call entirely depends on the player. The civilizations that rise and fall are all documented within an ingame tome, which intricately details the interactions and fates of entire civilizations and planetary systems. This narrative also logs the interactions that the traveler has with some civilisations, from their perspective. Through this log, players gain a small insight into the nature of some civilizations, being able to determine how much of an issue they may be. Procedurally generating the narrative creates a different story for a player every time, leading to a different tale of the traveler every time the game is played.


The Ethereal is a godlike being, assuming the form it decides will impress civilizations the most.

The game has two game modes saving the Zombies or Destroying the Zombies, make your choice.

Destroying:

This is a game that goes against all laws and morality, the game setting is a 2D top down fighting game only you won't be getting attack but rather finding and slaughtering Zombies in their hives.

Start off as a soldier and gain your way through the ranks of the army that has to defeat the Zombie horde. The Apocolypse is upon us and it's up to you to make it a reality.

Saving:

You are a risen up Zombie Lord and savior that has come to consume the flesh that has come to your doorstep, eradicate the infection that is the humans.

You also have to level up in the ranks of the Zombie Horde gaining access to more Mutations that you absorb from the enemy.

Both:

Choose from your arsenal of weaponry, napalm, plates, bats, guns, rockets, grenades, claymores and so forth.

source image: http://nintendoenthusiast.com/wp-content/uploads/2012/05/Zombies-on-Nintendo.png



"Do You Even Lift?" is a game in which players will have to out lift their opponents in a weightlifting competition. The game will be made primarily for Android/ IOS as the lifting mechanic will be implemented using the touchscreen of these devices. In order to lift the weights the player will have to tap rapidly on circles which appear for a short time on the screen. These circles will continue to switch places and will require fast reflexes for the player to be able to hit them all. The faster the player can tap on the circles the faster the weights will be lifted.

The game will feature a story mode in which the player will compete in a tournament to become the best weight lifter in the world. Opponents will get progressively harder to out lift as the levels progress and players will be rewarded trophies for winning battles. These trophies can be used to customise their player's appearance fully and will also be able to buy funny taunts which can be used before a lift off occurs.

The game will also feature a multiplayer mode in which players can go head to head in the ultimate "Do You Even Lift Face Off". The game will be filled with hilarious taunts as well as failure animations and quotes for whenever a player cannot succeed in lifting the weights.

Image Source: https://www.google.co.nz/search?q=do+you+even+lift+bro&espv=2&biw=1517&bih=692&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIh-TOooe1xwIVpBemCh0fFAHi&dpr=0.9#imgrc=em7BZxbI2pt2WM%3A

Mystic Guy is a space drifter whose sole purpose is to drift through the entirety of the galaxy and experience as much of the mystic world as he possibly can. The special thing about Mystic Guy is that he has a soul that has manifested into a mystic companion. Both Mystic Guy and his soul companion possess different powers which they must use to fend off various space enemies and asteroids in order to make it to each end of the galaxy.

Your aim is to guide Mystic guy through each galaxy world by controlling both him and his soul companion around puzzle-like obstacles and enemy attacks. You can only control one form at a time but are able to switch between the two at any time depending on which set of powers you need to get past the obstacle. Mystic Guy will have most of the physical movement and attacking powers which should be used to fight the space enemies. Mystic Soul Guy will have more magical abilities and when you are controlling Soul Guy the view will become super dreamy (the colours will be slightly different and Mystic Guy's movement will be all floaty).

While there are enemies and some strategy is needed, it is also an exploration game where the aesthetics and unique/strange look of the worlds are a very important aspect of it.

Wednesday Night Robot Fighter League Ultra Deluxe! is a robot themed tournament fighter game, designed for Kinect + Occulus Rift. Up to 12 players can pick from a variety of Bipedal robots, each with their own strengths and weaknesses. For Instance, a robot can have Massive steel and polycarbonate body armour. yet be top heavy. Upon choosing their robots, players are Transported to the area. However, they do not take the perspective of the robot. They take the perspective of the Robo-Jockey, a person strapped into an Exo-suit, on a platform overlooking the arena. Any motions you make, the Robot will replicate. This allows for Great Variety, as players aren't restricted to a set of moves, only to how much they can move about. Striking your opponent will allow you to gain Bay Points, which will be explained later There are 5 rounds to a match, with a period of time between each round where the Robots return to their Repair Bays. Its here you use Bay Points to repair robot damage, or attach additional weapons, all at a cost. These include devices such as Drills, Spikes, Blades, and Hooks. The winner is the Player who has accumulated the most Bay Points overall at the end of all 5 rounds (disregarding spending), or The player who achieves a K.O. disabling their opponents robot. Its High stakes, High Gains, Only on Wednesday Night Robot Fighter League Ultra Deluxe!

Image Source: http://www.sliceofscifi.com/wp-content/uploads/2013/02/fightnight1.jpg

Send Me A Sign is a sandbox styled game similar in execution to titles such as GTA or Driver. In the game, the character is tasked with the simple mission of stealing road cones and signs in various cities as trophies and collecting them in their house for admiring. Missions generally begin on foot, with the player having to run, hide in shadows etc... and steal the signs from various locations without being caught and in the instance of being caught they must escape with their precious bounty of municipal council property. More than one sign can be carried at a time, and achievements for stealing multiple signs from a number of hard to reach locations at one time. A big feature is the player's house/trophy room, which the players can arrange in the best way possible and have the option of arranging in the most pleasing way possible and post online for other to admire their rare hauls.

Image Source: http://hearinghealthmatters.org/hearingviews/files/2014/01/Road-Sign-Lost.jpg

Game Genre: 2d, platformer, racing

Platform: PC, PlayStation, Xbox, mobile

In Endless Sprinter, players are to play as a running character that must overcome obstacles and achieve a high score. The reason this game is possible to run on almost all platforms, is because of its simple controls. The game requires the player to either give an up or down command. The up command will be a jump, and down command a "dive" into a roll.

Obstacles come in variety, but they have a pattern. When facing a large wall, there will usually be a springboard before the wall for the player to jump. Players must jump in time to land on this springboard. Sometimes there will be a gap underneath the large walls. Players must time their dive roll correctly in order to make it out to the other side. At times, the gap distance underneath the large walls will be long enough so that players are unable to dive roll past. These gaps will have a skateboard in front so players can "dive roll" onto the skateboard, which will take them swiftly through this gap.

In the simplest form of the game, there will be only two options, going up or going down. If the player fails to time these jumps or dives correctly, they will crash and the game will restart.

Image Source


A 3D RPG horror game where the player plays as Ichabod Crane. This game revolves around the narrative story of the legend of the Sleepy Hollow. Crane goes to Sleepy Hollow, to be a schoolmaster of the village. Sleepy Hollow's most famous supernatural phenomenon is the ghost of the Headless Horseman, said to be a Hessian soldier who lost his head to a cannon ball during the Revolutionary War. The Horseman is seen most often riding by the church, where local historians say he was buried. He is believed to be always in search of his head. Ichabod is fascinated by this story, being especially interested (and prone to believe) in tales of the supernatural.

In this game, Crane has fallen in love with Katrina Van Tassel, a beautiful young woman of eighteen, is one of Crane's students. Katrina does not find any affection towards Crane at all; so Crane does a deal with the Headless Horseman. Crane, has made a deal where he has to collect someone's head and give it to the Headless Horseman to make Katrina fall in love with him. In order for Crane to collect heads, he disguises as the headless horseman. But he needs to plan his attacks in order to not get noticed. The end of this game is to satisfy the Headless Horseman's needs to fulfill the deal with the Headless Horseman.

Headless Horseman by Matt Stawicki

The game is an exploration into the extrasensory realm, where all kind of mystic stuff happens tat nobody believes in.

The player will assume the role of Gordon Efharistos, a Greek occultist, solving mysterious happenings around the small towns of USA. The player will encounter demonic rituals, ghosts, poltergeists and also some prosaic would be mystical pranks intended to attract attention to a town. The game will feature an evolving encyclopedia of occult information, including rituals for summoning ghosts, talking to the dead, finding lost items, sacrifices and more. The encyclopedia will be updated as time goes by, allowing the player to progress through the game by exploring various haunted mansions, graveyards, finding pranksters and maybe real ghosts. TO solve the puzzles and mysteries of the game the player will have to search the scenes for clues as to what happened there and then based on those clues find the appropriate rituals in the encyclopedia.

The content can be endlessly expanded after releasing the game, since there are a lot of mysterious events out there, that were never solved or investigated in real world, the same goes for the encyclopedia. This game can be a trove of information for people, who are interested in "occult sciences" and mysteries.

Pic: Fuck Yeah Occultism

(via animalskelet0ns)

This game is developed for mobile devices.

This game is a reaction based point scoring game. The more time you stay on black sides of the polygon the more points you will earn. The shape will automatically turn every so often so you will have to flip the shape so your avatar is standing on the black sides.

In later stages the shapes will increase in sides and the flipping of the shapes will become more frequent. If you find that there are random coloured claw marks on the side of the shape you are on, you should move off it as soon as possible as a monster will jump out of it at anytime. You can earn double points if you stay on it but it's a risk reward situation.