Isolation is a single player horror 3D game for PC. One day you wake up in a strange room, you have never been here before and are confused. Your mission is to escape the cursed house, you do so by collecting clues from little puzzles you complete along the way. Before you progress you must complete everything in the previous room. For every mistake you do the game gets longer opening itself up to more possible jump scares. As you go through each room you find out where you are and how you got there, also collecting little notes and clues from victems that have not survived.
http://i56.photobucket.com/albums/g175/nisute/nisuteTwo/silent-hill-4-the-room_zps61f7d9b6.png
The main character of this story is a Summoner, but unlike any other summoner you can only summon one powerful beast which is a huge wolf. You'll travel around the world in a look out of your family that has been taken away and you are out to save them.
This wolf will do anything as you command but only for a limited time, when the time limit is up he will despawn and you have to let it rest for awhile before summoning him back. If you summon him before his resting time is up, he'll be weaker and will be out in a shorter amount of time than before.
In combat the wolf can attack and deal massive damage and protect you from harm. In puzzle side of the game, he can push heavy boulders and be the bridge of things that are far of reach or you can also ride the wolf when needed.
https://s-media-cache-ak0.pinimg.com/736x/1b/29/14/1b2914ac1ff1c6e96ac258987efe0882.jpg
DatAsh is an Otome game (girl game. reverse harem) where you are attending a party with friends who have invited a bunch of handsome men in hopes that you would find "the one". Of course there are also female who were invited and are ready to steal men from you!
Unlike the typical Otome games where it's mainly story orientated, visual novel-ish, and gives you little room for options except choosing "the one", it will be a 3D based game with several areas you can visit. It is not open world so in order to hop between areas you have to load in between although it'll be pretty awesome if it were open world.
There will be PLENTY of speech options as well as interaction options. Think of it like Sims where they give you a lot of interaction options. Every action will alter your relationship/friendship with whom you meet including the females. Every character in the game will have diverse personalities that you must learn from interacting.
The game (or your account) will never end. If you log off, exit out of the game, or don't sign on for a long time, your friends or your "boyfriend" will miss you and depending on who it is you chose, the character might assume you broke up with them. It will be a very interactive experience and realistic game that will make you feel like the characters are living.
A 3D survival game where you and a partner start on a desert island in the middle of an endless sea. Unlike similar survival games such as Rust or Don't Starve Together, the focus is off player versus player and combat with monsters. Instead, the challenge of the game comes from simply attempting to survive. Crafting will not be straightforward menu-based clicking; do not expect to be able to make a torch from grass and a stick like in other games, oh no. It will be as difficult as you trying to survive on a desert island would be in real life; you have no idea how to do anything, and your attempts at making shelter or catching fish are clumsy at best. First you'd need fire, then suitable materials to make the torch - a stout stick and some sort of fuel, not too dry, not too moist, so as to catch the flames well. Then you need to carry the fire to the torch or vice versa. With Surgeon Simulator-like grabbing, this will not be easy. Assuming you managed all that, well done! You have a torch that will keep you slightly warm and won't go out unless it runs out of fuel, is held in too strong wind, or is dropped in the sand.
In order to make this ordeal easier, your partner will be there to assist you. But here comes the catch of Mixed Messages: any attempts at communication will be slightly garbled. Text will be partially obscured by strange symbols, and microphones will be filtered. You will have to be interpretive when trying to decipher what your partner needs your help with, and you will need to construct some sort of shelter before night falls. It gets very cold here during the nighttime. Maybe in the morning you will have time to gather water that's safe to drink.
Good luck surviving...
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Image credits: http://www.slideshare.net/Marianelajp/how-to-live-on-a-deserted-island
In this game, you operate a lighthouse, guiding ships away from the cliff face and their inevitable demise. However this lighthouse is haunted. Throughout the game the spirits will constantly mess with your equipment and the player's sanity, their purpose is to distract/hinder you long enough to allow ships to crash into the cliff side, which will in turn increase the number of ghosts haunting you.
There are two ways to be presented with a 'game over', the first involves too many casualties, and therefore the lighthouse is overcome with the collateral spirits of the damned. The second being the protagonist going insane, the player can measure insanity through audio, such as pace of heart beat and breathing – however the player can reduce stress and claim sanity back by distracting themselves with a small handheld game, this will however distract the player from the spirits, in turn having them disrupt equipment, such as the lighthouse light itself.
Features:
Intended for any device, as I'm not entirely sure on art direction leaving many options open to opportunity.
Reference image: https://d13yacurqjgara.cloudfront.net/users/112473/screenshots/963968/attachments/110353/HighRes.jpg
Warning! Killing involved.
Toby is a stone cold killer who has one goal, one mission, one line of duty and that's to kill everything and everyone that tries to stop him from eating his taco.
Toby has to traverse through the world searching for the taco flavours that compel him to making his everlasting taco crave. Butchers and children will try to distract Toby but Toby isn't having any of that crap waste his time to get the taco he deserves.
Are you man enough Legaross? Can you be the Legaross to make Toby get what he needs?
The game is a top down hack and slash game for pc, aiming with your mouse you rip apart your victims with objects around the world, see a chair throw that sucker in the face of a child.
Gore? Yes because who doesn't like senseless violence? Brains will be smeared, bones will be broken, limbs used against themselves, body shields and more in Toby Legaross.
(Its fake)
source image:https://38.media.tumblr.com/tumblr_lnlkzldmdr1qeh39oo1_500.gif
source image:http://1.bp.blogspot.com/-bkfrnJ5SdVo/UmedDwQohSI/AAAAAAAACFo/LlW4c0sbf_A/s640/MK9+GIFS+Kintaro.gif
Note: (stylized in sick figures. You think I would make a game with little children people? That's just not right. also there zombies)
Incarnate is a strategic 1v1 deck building board game. The premise of the game is that two gods that are twins are quarreling over who is stronger. They decide that battling each other is pointless, and will instead let incarnates of themselves duke it out. To make it more interesting, instead of directly poring their power into their incarnates, they will scatter their power over a temporary plane of existence and have their incarnates search for them. The two incarnates controlled by the player are spawned at opposite ends of the board on top of an empty node. Connected to this starting node are coloured nodes, each representing a god's power (red for might, blue for vitality, green for agility, and purple for intellect). Each coloured node also has a number, denoting the level of the god's power that the player will receive if they step onto this node. All nodes start at level one, and each time a player takes a node, all corresponding colours will increase by one level. There are a total of six levels for each colour, with each level boosting the corresponding power's stats, and offering a new ability (Example for might: 1 - offers stats, 2 - offers more stats and the ability to gain more might for each point of vitality, 3 - offers even more stats and the ability to half the opponent's vitality once, etc). These accumulated powers, stats, and abilities are used after each player has moved 10 times in a turn-based brawl. Each player has to whittle their opponents' health down to zero with damage being calculated using (might - opponent's vitality) x intelligence / 10. Turn order during the battle and during the power collection phase are determined using the agility stat. It should be noted that players can only move to adjacent nodes on the board, making positioning and decision making critical to competent game play.
Image Source: http://primal-lord.deviantart.com/art/Asura-VS-Broly-Clash-of-Gods-345919616
In this game you play as meteor with a special cargo inside, this special cargo is a combination of bacteria and other elements that are essential for life; your mission is to spread those elements in as many planets as you can by crashing into them, after you've crashed into a planet the collision will throw rocks to the space and you will have to repeat this process, and indicator will let you know if you have successfully initiated the cycle of life in a planet previously inhabited , this is a single player game that will focus on having a chill time while crossing the universe looking for planets to infest with the seed of life. There is also going to be a small chance in which the life you started on a planet becomes a civilized race that threatens the ecosystem of its planet, in this case you have the option to crash again in that planet but to exterminate that life, game will come for Pc and PS4.
A 3D exploration game where the player plays as an Orca named Orchid. Since Orchid was younger, she always liked and idolised the singing whales, she'd always go and try and make friends with them and when the whales sing, she also sings along. The whales didn't like it so they swim away from her. This made Orchid sad so she wandered away. While she swum away, Orchid met a few friendsThey ask her why the sad face young orca? Orchid replied and told them what happened. In the game the player gets to explore the deep blue sea and Orchid will encounter sea creatures that she could talk to. These sea creatures will teach her a note so that she can learn to sing. There is no right path or direction to where to go as this is an exploration game. The player will have to explore to meet new sea friends in order to learn notes. Each notes learnt is of a song and when she completes this song, the game will end.
Velvet Red is a 2d side scrolling action adventure RPG game played in the third person. It will be designed for mainly PC's with the option of porting it to consoles at a later stage. In this game you play as an assassin with no personality that has recently become deaf. You were kidnapped as a child and forced to train every day to become a master assassin but now that you have lost your hearing you have lost your usefulness to the clan. You must escape into the world before they try and kill you as well as discovering who you really are. In the beginning levels of the game it will have no sound also the game will be black and white with the only other colour showing up being red when you kill or injure someone. As you progress through the levels you slowly begin to regain your hearing and discover who you are. This means in game you will start seeing new colours and hearing soft sounds the more you progress the more sounds and colours you unlock until eventually just past around the half way mark of the game you will be able to fully see all colours and hear all sounds. The levels advance in a linear fashion and you win the game by completing the levels breaking free of the assassin clan and living your own peaceful life with no more bloodshed.
This game idea was inspired by elements of games such as Betrayer as well as movies such as The Giver
http://www.cinemablend.com/games/Betrayer-Fight-Zombies-With-Musket-58065.html
High School Homework
High School Homework is a student homework simulator. The player takes the place of Bobby Johnson, a fifteen year old year 10 student in high school. Each day Bobby gets given a topic to write an essay about and its up to you, the player to make sure he passes!
Each level is a in game day, and the player must help Bobby progress and pass high school. Yes that means that you, the player must write an essay for every schooling day of Bobby's high school years! Each essay has a time limit of one hour to write and it will be graded upon punctuation, spelling and covering the topics needed. You, the player, must do you own study outside of game time to make sure that you have all the knowledge needed for the essay. A searching algorithm will check each essay for keywords that relate to the topic. The players essay will be graded either with a N (not achieved), A (achieved), M (merit), or E (excellence) as this is the normal NCEA system.
If the player continuously fails his essays his year average will drop, if this average is below an A by the end of a year then the player loses the game. This is the only fail state.
The player will win if Bobby Johnson somehow manages to graduate high school.
Image Source: http://archive.teachfind.com/qcda/curriculum.qcda.gov.uk/uploads/History%20level%208%205.1%20(a)_medium_tcm8-17389.jpg
Genre: puzzle, 2D
Platform: PC, mobile, Playstation, Xbox
Draw Slope a 2D puzzle game that is level based. In Draw Slope, players draw their own landscape. A simple marble will fall from the sky, and players must use its momentum to get it to the goal on the right side of the map. The map size is limited and there is an ink meter. When the ink meter runs out, players cannot draw lines any further. The ink meter capacity will differ by stage. Some stages will be given special ink, such as orange ink which will accelerate the marble towards the right. Blue ink will accelerate the marble towards the left. Unfortunately, the goal will always be on the right, so players must find a way to use this blue ink correctly.
Some levels will have a tiny amount of black ink available, and the rest in blue ink. In these cases, player should loop the marble and use the blue ink to push it around the loop. When it comes back down from the loop, players should draw again with the black ink.
Is a game where you play as 4 characters at the same time. At the start of each round you will need to play through each character to eliminate all enemies attacking the train.
The game will be a first person FPS, you have to play a character until you die – there will be a lot more enemies then possible to take down with one character. When you die you will need to play as another character there but this time, an image of your previous self will also be shooting to help defend. If you manage to eliminate all enemies within the space of the 4 characters you will have passed the round.
The person that managed to kill one of your previous characters will be highlighted in red, if you do manage to kill that character your previous character will have an extended period of life where an AI will shoot for it for 10-15 seconds.
http://data.hdwallpapers.im/steampunk_trains_fantastic_world_technics_chain_fantasy.jpg
Wheel of Fate
Wheel of fate is an unique RPG with a battle system that is based on rolling a wheel. In each battle, you get a wheel containing all your skills, a skill wheel. You spin the skill wheel and whatever it lands on is what your move will be for that turn. This makes combat a little more exciting, the tension of watching what skills your wheel will spin for you.
The real skill in the game is of course putting the optimal combination of skills in your skill wheel. In this game you will have a skill wheel where you will have to fill it up with certain skills. Certain skills have certain costs and that will limit you from filling up the wheel with only all strong skills. A good balance of skills will be needed for victory in this game.
The story follows a master wizard, a prodigy of magic that comes by once in a thousand years. Surrounded by envious peers, the master wizard is cursed by them to only be able to cast random spells. The master wizard will not surrender to harassment like these. he will persevere and overcome this disability. Join him in his quest for redemption!
Overview: You are the proud owner of a new burger joint - 'Pixelburger'. It is up to you to help create a growing and flourishing burger business. Your burger bar sits in the middle of 3 countries all battling it out in full fledged war, and for whatever reason has particularly modern equipment, while everyone else in the country appears to be still using swords and shields. Lacing burgers with poison, smuggling notes inside of food and refusing to feed certain soldiers will change the tides of battle and will ultimately determine which country is victorious.
Mechanics: The game is a lighthearted restaurant management game with a twist where you are tasked with ending a war between 3 countries. There are a number of win conditions (can decide to take on and kill all 3 countries / bring them all to peace / help one country towards victory etc.) which can each be achieved by how you decide to play out the game.
Each countries customer that comes into the store is given a different colour to designate which country they come from. You are also given a map overview to see which of the three countries holds the most amount of land, and their current population count.
Should you choose to aid a country, they will give you further resources which you can spend on things such as more advanced poisons, plague rats or tiny hamburger sized swords that you can use to take down customers faster. Alternately you can spend it on other positive things such as healing potion sauce, bundling armour with happy meals etc. The idea is that each time you put together a burger you can do a number of weird things with it to cause destruction, or to help out. You can also help a country spy by taking notes and passing them onto other members of their country, hidden within their burgers. Alternately you could take these notes and feed them to a seperate country to show them secret war plans. However the player chooses to play the game they are rewarded with better items that relate to whatever path they have actually taken.
This game is for mobile devices
You play as a business man who works for the usual accounting firm. It's really late and you need to take a bus home but the problem is that you sleep on the bus and you usually miss your stop. You job is to get all your sleep done but make sure you don't overdo your stay. There are 2 things you have to manage in this game; your sleep meter and the distance from you to the bus stop. If you close your eyes your sleep meter goes down but you won't be able to tell if you're close to your bus stop. If you try to stay awake for too long you will be forced to sleep the whole meter off, you will be lucky if you wake before your bus stop. Just like normal bus rides, you never know the exact time when the bus arrives so the distance from your house can vary. Sometimes the traffic lights you hit are all red and maybe there might be an accident that may slow down your trip so always keep an eye out for these things. This game is level based so every level will be different. Sometimes you might have to travel be train.
It's a 2D game, Player works is an official photographer who works for new Zealand police department, Players aim is to click mugshots of criminal.
Clicking pictures might feel easy but it's not, players perspective would be inside the camera focusing on criminal, on the screen there will be a long rectangle shaped meter filled with red color and green on middle, which would moving really fast left-right player has to click on it when it's on green to earn more focus for the picture, player also has decide which filters to go with to give criminal more bad or good looks on criminal activity he/she was involved in.\
game will be released on android platform.
Where did they go?
The question rippled across your civilization, spreading form star to star like a virus searching for new hosts.
Where did they go, the people of Earth?
For Millenia, your species watched them. Studied them. Protected them. Just as the precursors had done to you, you watched over them as guardian angels, working from afar and in the shadows. And now they're gone. You alone have been tasked with the great honor of finding them.
Travel to planet earth, and search their cities for clues as to what occurred here. Find the remnants of lives you sculpted, and answer questions you didn't know you had.
Departed is a first person game developed for the PC. In departed, the player's home base is a star-ship orbiting the earth. From here, the player carries out their mission, search the major cities of Earth for clues as to where the former occupants went.
You begin only able to explore a small list of major cities on earth, which would each have a player accessible area of a few square km. Every building in this area would be accessible, and would each contain hints about the "Rapture" occurring. As you discover more hints, more cities would become visit-able, until you unlock access to a salt plain in Nevada. When you travel to this plain, you see a massive monolith in the distance, surrounded by piles upon piles of clothes. This would b a platforming and maze-like area, until the player reaches the center and the game would end. What the player finds in the center would be obscured by a flash of light, and would be left up to the player's imagination, but it would be hinted at as to being some form of deity.
The game would be a commentary on religion in society, and would be mainly told to the player through messages they can find and the lives of characters they can piece together.
Inspired by this image: http://orig15.deviantart.net/aa71/f/2012/034/1/b/monolith_by_reneaigner-d4ojqar.jpg
Galactic Express is a Third Person Open World RPG, Set in a futuristic Sci-Fi Milky Way Galaxy. You play Wyatt Lukin, Operator of the Dynamic's Mark VII "Blue" Spacetrain, under employment of StarTram, Earths leading Space Transport company. You and your train have recently been brought into service under a new Charter Program, allowing other companies to hire you and Blue for a variety of uses, From hauling tankers of Megafuel from Bellafoss to Pohl 5, or Transporting High Class passengers on a tour of the dazzling Aztlan System. When not under contract, you and Blue basically have free reign as to where in the galaxy you want to explore, from the Distant Worlds of Majorian and Heaviside, to Earths local neighbour, Minaria Prime. After a few missions however, you get contacted by a Person Unknowns. They claim that StarTram Is doing Illegal Transporting of goods into the Forbidden Vandor Sector, and they need you to Help expose it. Rise in the ranks of StarTram, acquire larger and juicer commissions, and find out just what is going down in the business of Galactic Express.
Image Source: https://bluenred.files.wordpress.com/2011/12/url3.jpg
Stacks is a physics based game that is inspired by Jenga. In Stacks you must stack crates as high as you can before the tower of crates falls off. At the start of the game you will have a few crates on the "ground" floor. To play the game you must drag a crate and drop them on top of each other to gain height on your tower. As you successfully stack crates on top of each other the crates at the ground floor will re-spawn so you will (naturally) have unlimited crates to make your tower grow in size. Physics will come into play when as your tower grows and you must place your crates carefully so the tower does not become unstable. If the tower shakes or tilts too much then some of the crates on your tower will spill out and break. If too many crates breaks then your game is over and you get a score based on the tower height you achieved.
Image source: http://www.amazon.com/Hasbro-53557-Game-Jenga/dp/B...