There are a lot of thirsty travelers in space. Luckily, your "Booze Galaxy" is well known as a fine drinking establishement. Manage your own space tavern by sending the waiters/waitresses to the tables to serve drinks and clean the tables afterwards so there is place for new guests.
This is broken right now. Will upload a new version later/tomorrow.
This is hard for me, but I have to remind me of my own rule: No overtime. So, this stays at it is now, without working timer and more feedback of what is going on, without animations and sound. Another reminder of how I misjudge my time resources. Next entry will be a very small thing that is finished.
I have sinned.
I wrote the ugliest code in my professional careeer.
I have been punished.
I have seen my weaker self laughing at me terrible, because of being succumbed to take evil short cuts.
I had nightmares to finish this game, because of my sins.
I'll never do this again.
Jesus! What a rodeo ride the creation of this game was. Due the inner whisper "Ah just one more line and it`s finished,...no, you don't need any annoing OOP stuff or event system or component based entity model....just look! One more little if and else and you can catch this problem." I wrote the worst spagethi stuff.
As a result in this condition the game is right now, I´m not able to correct a fault I made and to adjust the AI....to be smarter than a brainwashed hamster.
My goal for the future is: Not to finish at any cost within the week limitation, instead having a clean, clever reusable code to be proud of.
So I finished this game yesterday since I knew I wasn't going to be able to work on it on mothers day. This week was a bit rushed and there was more that I would have liked to add, but so goes life. Completely forgot to post it here yesterday and haven't gotten around to posting it on my website yet. So I guess this counts as week #6??? Hope you guys enjoy and will gladly take any feedback you can offer.
Off to start this week's game...still have no ideas...doomed!!