Quite a busy day today, not much time for making games.
I just improved the level generation a bit (which is just there for testing purposes), the previous one was way too chaotic.
EDIT: gif of the thing :3
Won't be able to work much on my game this weekend but I was able to fix some bugs and began working on a way to import 3 different tilemaps for each screen - a top tilemap, a collision one and a ground one.