Fiew, not much activity there from my part…
I had a big computer crash wednesday and I had to reinstall a lot of packages and rebuild some of my tools, it took me some time. Also, my dad has been sent to the hospital and needed me… Not much time for making games sadly.
But there! I’m back! And I found part of the reason that lead to the bug I talked about earlier. It was just me being stupid about threads (I had the main thread sleeping for some time between frames for testing, and forgot removing that -_-). Now the game is running quite well. I still see some timing fluctuations but it’s not that much of a problem right now.
Did a bit of music/sound programming today. Since the game is heavily based on the music, this is quite important. :Þ
I discovered a bug by doing so, it looks like all the timings are off, fluctuating quite a lot. This is not good at all, I’ll have to investigate on that.
Still tweaking the player’s movement.
I’ve been brainstorming quite a bit today to decide what I’ll do in the next few days.
Today’s work was targetted on the player’s movements. It’s very far from perfect but at least it’s there.
Quite a busy day today, not much time for making games.
I just improved the level generation a bit (which is just there for testing purposes), the previous one was way too chaotic.
EDIT: gif of the thing :3
Whow, super streak break. :/
I'm having a hard time working on LOL nn curry, I don't see real progress so I'm not staying motivated, sadly…
That's why today I'm starting a very simple game, I'll try to be as carefree as possible to program this one in order to stay away from code mental blocks (it appends way too often…).
I don't really know where I'm going with this yet, I'll try to make it as fun as possible to build and play. :D