Found out how to make the threads work better in my QT application, and actually tested it on an empty games database this time. I should probably post a tutorial for how to get the information to sync up your steam account, but I'm too tired to do it tonight :P
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Got some new tiles for the editor and started implementing a smarter brush. I want it to paint from a pool of similar tiles (dirt, grass, sand, etc.) And randomly paint a tile from that pool.
It means there will be a bit more of a setup phase when adding tiles, but it'll make prototyping reaaaally fast.
Finished the prototype, you can play it here: http://agegames.16mb.com/#/games-list