Submissions from 2015-05-29 to 2015-05-30 (5 total)

Woo, since the site was down I was unable to submit. I made really good progress yesterday too!

  • Bugfixing
  • More bugfixing
  • Yet more bugfixing
  • the 80/20 rule is so true,
    • 90/10?
    • the closer I get to the end, the more bugs I seem to find!
  • There was a bug with adding games, I fixed that and went ahead and added icons to the add games menu (seen in the gif)
  • Also seen in the gif, I added widgets to some of the edit fields to prevent corrupt data from being entered
  • Changed from numerical priority to a list of set priorities - will be easy at a later time to let the user choose their own priority settings
  • Simplified grid interaction - previously allowed editing there but it's a lot of extra work to support editing in two places
  • Changed some of the "edit" metaphors into buttons, for instance the shiny new green "finish" button
  • May release an alpha today. May wait a week and let it continue to bake.

A submission for Make games. 125

Ok, so, I'm really sorry I'm posting this without any game work done, but I really want to show off. Try out the chat again at:

Here's a picture if you're too lazy:

For Trigger Rally, I started analyzing the user interface of comparable video games to learn and teach. LP videos are great but they don't focus on UI of course.



Thinking about making an exploration game set in outer space.

I found a space ship on blendswap and decimated the parts, and a skybox in the unity assetstore to get an idea about the visual style.

The skybox is by Bright Shining Star and spaceship model by thecali (Blend Swap).