Because I'm once again getting tired of Java's insipid need for everything to be declared over and over (and over and over and ...). I've started looking for a different library/language/toolset to continue building MGS. Currently, I'm looking into a Haxe + HaxeFlixel or HaxePunk combo as they seem particularly designed around portability and ease of use, plus it seems like it shouldn't be too hard to port what I have using either library.
Yes, I know. It's rather weird to switch programming languages in the middle of building a game. I just tend to learn new things easier that way, and maybe one day I'll find the "one", that special language that has everything I could ever want (which so far, Scala is the closest, but it's still not quite there).
Wrote a quick post about a cool idea I had for skinning last night, there's a new gif there too.
http://forums.tigsource.com/index.php?topic=47030.msg1134570#msg1134570
I just went through the Cycles tutorial - I didn't made the donuts but played around with the monkey and materials.
My PC is damn slow. Now I realize my graphic card isn't very good, but it should be ok for what I want to do.
It was fun! I also worked on a 1-page design document for the point & click/adventure game that I'm making in low poly.
Not sure yet if it's gonna be a point&click - with scenes - or an adventure game (3rd person, 2 characters) with puzzles.