A couple of weeks ago I was in a game jam. That's unimportant though, what's important is that afterwards I was inspired to create a simple demo with Mecha in it. Mecha Gunbuster Squad will be that demo. And maybe more...
Got nice save/load native dialogs, and reopening last file and such, trying to make the editor feel more like real software.
I'm building an online, single player vs CPU version of a classic card game in javascript. I've written the game logic most of the way out and tested it, just getting the interface up and running now. Baby steps.