Thought I'd missed the deadline last night, but apparently this site is in some bizarro timezone and doesn't change day until 10am my time. This is useful knowledge.

Update: Apparently that only goes for Daily Gamedev, not Decade Jam. So one streak continues, one broken. Woe.

So, after all that tedious waffle about my visual novel over the last few days, and after finally settling down with it and starting to make serious progress, and after basically being done except for making more art, I asked myself an important question: "Since it turns out I strongly dislike to play visual novels, why am I forcing myself to make one?"

Instead of deciding between finishing the VN and dropping out of the I Can't Write jam, I realised there was still a mystery option C) scrap everything and start again and build a whole game in four days.

That's still longer than a lot of jams, so I should be able to get something out despite being a nubcake.

So yesterday morning I sat down at a new Unity project thinking about what story I wanted to tell, and how to do it without having much (or maybe any) characterisation and text. And I'm loving it! Working on the VN was like pulling teeth, but working on my stupid little abstract representation of a real life situation? Funtimes!

Just have to figure out how to include a duck in it somewhere...


Edited with progress from the 8th:

Got on with my new project for this jam today, having well and truly discarded the visual novel. I can't quite figure out exactly what sort of game it's going to end up being, I'm building it out based on a general feel I'd like it to have rather than based on systems I've designed. We'll see how that goes.

Already learned more in the last two days than I did in a week and a half working in Ren'Py. Although I am glad I tried it, and gained a passing familiarity with Python. You never know when that might come in handy.

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