Still working on my game engine, hopefully I'll have something working before the end of the jam. Custom keybindings are all sorted out (took quite a while), and I've started working on how the hierarchy and the file repository sections of the screen are going to look. I've also made some icons for the different file types (images, sound files, fonts) with inkscape. I think I've got all my business papers together now, so maybe the end of this week or the next I'll head in to town and set up a bank account. Oh, and also you can finally drag and drop files onto the screen. That took ages to write. Cool, maybe I'll remember to do this tomorrow and start a streak! (Spoiler: I won't remember to, especially before the strict 10pm deadline). Peace!
Darn it. I missed the devlog deadline by 2 hours... Oh well, I'll have to try harder from now on.
Today I completely rewrote how theming works in my game engine, it went from >200 lines to 20. Also now I can plug any new css file in there and it will work without me having to change the code (that didn't happen before) so that's cool!
I also think I'm onto a solution to exporting the games as js files. Writing js code of what I code the code to be with more js is very extra dimensional and big brain. Okay, goodnight!
I learned how to use Inkscape today, it's pretty simple. Made some icons for my game engine, and used this tutorial series to help me along: https://www.youtube.com/playlist?list=PLqazFFzUAPc5lOQwDoZ4Dw2YSXtO7lWNv
Currently on episode 7, it's a great watch.
Also while playing around I made this little floaty dude