Started 6 years ago (2017-01-09T12:00:00Z). Goes forever.
you know what to do
Still using Helm and Geonkick, slowly getting better at each of the parts to at least be able to approximately apply information from general tutorials to create something like a trance bass. I found this article very helpful, and a video helped fill in some gaps as well.
Here's the alv script that does the sequencing:
(import* link struct- math) (import midi random) (def *clock* (clock 140 120)) (def *midi* (midi/port "alv" "alv")) #(channel 0 - bassline, three note arpeggio between each drum hit) (midi/send-notes (get *midi* 'out') 0 (struct 'pitch' (switch! (counts 1 0.25 0.5 0.75) 38 46 38) 'vel' 127 'dur' 0.11)) #(channel 1 - drums: alternating kick and snare) (midi/send-notes (get *midi* 'out') 1 (struct 'pitch' (switch! (count 2) 69 71) 'dur' 0.5))
With the wip abletonlink module, I finally have sequencing operators in alv that keep phase properly, which is absolutely essential for music. I also found a drum synthesizer (Geonkick) and a generic synth (Helm) that work on Linux, so I have all the components to make something now :)
So another ambient track, but in a minimal vein this time. I thought about doing a generative patch, but this was a simple tune that just sort of came together really quickly. Sketched it Live using built in instruments and then used outboard gear to print it to loops/scenes. I am really digging Roland's SE-02. It was used for all sounds in this track. Printing the poly sounds was a PIA, but worth it.
a lil bit better
hm the drop is dumb but oh well
samples from a reddit sample pack competition: https://www.reddit.com/r/edmproduction/comments/5z...
sounds kinda artifacty, but it's past my bedtime