Worked on refactoring current game with new speed based concept. Refactored the following:

  • Changed scoring mechanism to be based on fastest time
  • Changed rotation level to a format where you need to rotate X number of times instead of rotating as many times as possible in X time.

More submissions by mcdonce for Daily Gamedev

Added a selfie camera level requiring player to take a photo before advancing to the next level. Still need to implement photo saving functionality

Touched up some of the sprites I made to improve appearance. Also, fixed a bug related to the compass sprite not pointing in the correct direction.

Improved the transition between two specific levels to be smoother. Also, created basic main character sprite (Pluto) for the game. Sprite creation took me forever lol

Fixed a few bugs related to the buff management system for the game.

Implemented buff that slows down time. Added system for tracking and managing future buffs as well. There was a small bug that I will fix tomorrow.

Modified the shake it mode in the game to be based on speed rather than number of shakes in set amount of time. Also, created queuing system for transitioning rounds.

Plan Sprint 2 for Aurora Run game refactor

Worked on some design and sketching for pivot to new gauntlet type format

Set up basic 2D project and github repo for the game jam that starts tomorrow. Generated a basic day 1 plan for the initial game concept.

Worked on creating and adding assets to my game. Created a simple bunny asset/animation, added background using tile sets which was new to me, added nest assets/functionality, and added flower assets/functionality to the game.

Cozy Spring Game Jam started today. Created most basic of basic playable games with placeholder assets:

  • Bunny can move around screen
  • Bunny can take eggs from a nest
  • Bunny can hide eggs in a bush

Prepped for the Cozy Spring Game Jam this weekend. Did the following:

  • Set up github repo
  • Brainstormed and decided on game concept and theme
  • Sketched character and environment designs
  • Created a plan that defines the MVP and breaks out the priority list for the first two days

Also, decided on May 7th for an alpha release of the mobile game I have been working on the last few months. Learned that r/playmygame and r/destroymygame exist which will be great for testing and feedback.

Decided on a theme for the mobile game (space/planet). This offers a variety of different benefits, mainly that the art/animation is easier to create. Spent an hour sketching different options for the main character, Pluto.

Worked on improving project management for game dev. Did the following:

  • Tested out a few different project management tools (Decided on Trello)
  • Created Trello board for mobile game
  • Created user stories for this weeks sprint
  • Tested and added time tracking power up to Trello so that I can better track development time for each game I create

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joined 150 days ago

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