Fixed a really crazy bug in my code that I have been fighting with for a few days. Also removed the systems dependency on a messaging framework. Replaced it with C# events.
I finished fixing the issues with the BlackMagic example project. And took the time to fix a few things I felt were inconsistent about how the ContentMeta stored the gameobjects.
Also added a feature that allows mods to overwrite content from other mods by using the same content ID. For this feature to fully work I will have to implement a load-order and mod-dependency feature. But I'll be doing that at a later time when its actually needed.
Made some progress on the first pass on the documentation
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This submission is empty
it can be found here: http://austinlpalmer.com/Projects/BlackMagic/Documentation
thought up another puzzle for TBLY, recorded and did some initial research on how to implement
spent the afternoon watching game design YouTube videos. Also, came up with a name for a game studio, which doesn't seem to be taken: Hold Right! Or Hold Right Games or something. We'll see where we go from here.
I'm making a box that arranges all the other boxes into a box and it looks like the boxes people are used to seeing on the boxes they carry around in their pants-boxes or their canvas back-boxes or their cute-leather-strap-boxes and then use their boxes to send boxes with letters in them to other people's boxes.
Maybe about a boxing match.
Autogrid required turning off a parent scrollview to prevent being messed with during its resizing. This is now not necessary because of a vaguely clever trick.
(small progress. But progress!)
Came up with an idea for the mechanical implementation of the hover-half of my game. Explored a bit and documented. Todo: modeling thereof.
Started a new Projekt today ;) little RPG
todays things:
- Movement
- Unit Colission
- Sprites (all 8 direction [up, up-left, up-right, down, down-left, down-right, left, right,])
- Draw those Sprites Correct! (bug where the Sprites doesnt Appear) WIP
- Fixed bug where Sprite didnt load
- Ai for added (no use right now)